| // Copyright 2020 The Dawn Authors | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #include "tests/DawnTest.h" | |
| #include "common/Math.h" | |
| #include "utils/TestUtils.h" | |
| #include "utils/TextureUtils.h" | |
| #include "utils/WGPUHelpers.h" | |
| class QueueTests : public DawnTest {}; | |
| // Test that GetQueue always returns the same object. | |
| TEST_P(QueueTests, GetQueueSameObject) { | |
| wgpu::Queue q1 = device.GetQueue(); | |
| wgpu::Queue q2 = device.GetQueue(); | |
| EXPECT_EQ(q1.Get(), q2.Get()); | |
| } | |
| DAWN_INSTANTIATE_TEST(QueueTests, | |
| D3D12Backend(), | |
| MetalBackend(), | |
| NullBackend(), | |
| OpenGLBackend(), | |
| OpenGLESBackend(), | |
| VulkanBackend()); | |
| class QueueWriteBufferTests : public DawnTest {}; | |
| // Test the simplest WriteBuffer setting one u32 at offset 0. | |
| TEST_P(QueueWriteBufferTests, SmallDataAtZero) { | |
| wgpu::BufferDescriptor descriptor; | |
| descriptor.size = 4; | |
| descriptor.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst; | |
| wgpu::Buffer buffer = device.CreateBuffer(&descriptor); | |
| uint32_t value = 0x01020304; | |
| queue.WriteBuffer(buffer, 0, &value, sizeof(value)); | |
| EXPECT_BUFFER_U32_EQ(value, buffer, 0); | |
| } | |
| // Test an empty WriteBuffer | |
| TEST_P(QueueWriteBufferTests, ZeroSized) { | |
| wgpu::BufferDescriptor descriptor; | |
| descriptor.size = 4; | |
| descriptor.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst; | |
| wgpu::Buffer buffer = device.CreateBuffer(&descriptor); | |
| uint32_t initialValue = 0x42; | |
| queue.WriteBuffer(buffer, 0, &initialValue, sizeof(initialValue)); | |
| queue.WriteBuffer(buffer, 0, nullptr, 0); | |
| // The content of the buffer isn't changed | |
| EXPECT_BUFFER_U32_EQ(initialValue, buffer, 0); | |
| } | |
| // Call WriteBuffer at offset 0 via a u32 twice. Test that data is updated accoordingly. | |
| TEST_P(QueueWriteBufferTests, SetTwice) { | |
| wgpu::BufferDescriptor descriptor; | |
| descriptor.size = 4; | |
| descriptor.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst; | |
| wgpu::Buffer buffer = device.CreateBuffer(&descriptor); | |
| uint32_t value = 0x01020304; | |
| queue.WriteBuffer(buffer, 0, &value, sizeof(value)); | |
| EXPECT_BUFFER_U32_EQ(value, buffer, 0); | |
| value = 0x05060708; | |
| queue.WriteBuffer(buffer, 0, &value, sizeof(value)); | |
| EXPECT_BUFFER_U32_EQ(value, buffer, 0); | |
| } | |
| // Test that WriteBuffer offset works. | |
| TEST_P(QueueWriteBufferTests, SmallDataAtOffset) { | |
| wgpu::BufferDescriptor descriptor; | |
| descriptor.size = 4000; | |
| descriptor.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst; | |
| wgpu::Buffer buffer = device.CreateBuffer(&descriptor); | |
| constexpr uint64_t kOffset = 2000; | |
| uint32_t value = 0x01020304; | |
| queue.WriteBuffer(buffer, kOffset, &value, sizeof(value)); | |
| EXPECT_BUFFER_U32_EQ(value, buffer, kOffset); | |
| } | |
| // Stress test for many calls to WriteBuffer | |
| TEST_P(QueueWriteBufferTests, ManyWriteBuffer) { | |
| // Note: Increasing the size of the buffer will likely cause timeout issues. | |
| // In D3D12, timeout detection occurs when the GPU scheduler tries but cannot preempt the task | |
| // executing these commands in-flight. If this takes longer than ~2s, a device reset occurs and | |
| // fails the test. Since GPUs may or may not complete by then, this test must be disabled OR | |
| // modified to be well-below the timeout limit. | |
| // TODO(crbug.com/dawn/228): Re-enable once the issue with Metal on 10.14.6 is fixed. | |
| DAWN_SUPPRESS_TEST_IF(IsMacOS() && IsIntel() && IsMetal()); | |
| // The Vulkan Validation Layers' memory barrier validation keeps track of every range written | |
| // to independently which causes validation of each WriteBuffer to take increasing time, and | |
| // this test to take forever. Skip it when VVLs are enabled. | |
| DAWN_SUPPRESS_TEST_IF(IsVulkan() && IsBackendValidationEnabled()); | |
| constexpr uint64_t kSize = 4000 * 1000; | |
| constexpr uint32_t kElements = 250 * 250; | |
| wgpu::BufferDescriptor descriptor; | |
| descriptor.size = kSize; | |
| descriptor.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst; | |
| wgpu::Buffer buffer = device.CreateBuffer(&descriptor); | |
| std::vector<uint32_t> expectedData; | |
| for (uint32_t i = 0; i < kElements; ++i) { | |
| queue.WriteBuffer(buffer, i * sizeof(uint32_t), &i, sizeof(i)); | |
| expectedData.push_back(i); | |
| } | |
| EXPECT_BUFFER_U32_RANGE_EQ(expectedData.data(), buffer, 0, kElements); | |
| } | |
| // Test using WriteBuffer for lots of data | |
| TEST_P(QueueWriteBufferTests, LargeWriteBuffer) { | |
| constexpr uint64_t kSize = 4000 * 1000; | |
| constexpr uint32_t kElements = 1000 * 1000; | |
| wgpu::BufferDescriptor descriptor; | |
| descriptor.size = kSize; | |
| descriptor.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst; | |
| wgpu::Buffer buffer = device.CreateBuffer(&descriptor); | |
| std::vector<uint32_t> expectedData; | |
| for (uint32_t i = 0; i < kElements; ++i) { | |
| expectedData.push_back(i); | |
| } | |
| queue.WriteBuffer(buffer, 0, expectedData.data(), kElements * sizeof(uint32_t)); | |
| EXPECT_BUFFER_U32_RANGE_EQ(expectedData.data(), buffer, 0, kElements); | |
| } | |
| // Test using WriteBuffer for super large data block | |
| TEST_P(QueueWriteBufferTests, SuperLargeWriteBuffer) { | |
| constexpr uint64_t kSize = 12000 * 1000; | |
| constexpr uint64_t kElements = 3000 * 1000; | |
| wgpu::BufferDescriptor descriptor; | |
| descriptor.size = kSize; | |
| descriptor.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst; | |
| wgpu::Buffer buffer = device.CreateBuffer(&descriptor); | |
| std::vector<uint32_t> expectedData; | |
| for (uint32_t i = 0; i < kElements; ++i) { | |
| expectedData.push_back(i); | |
| } | |
| queue.WriteBuffer(buffer, 0, expectedData.data(), kElements * sizeof(uint32_t)); | |
| EXPECT_BUFFER_U32_RANGE_EQ(expectedData.data(), buffer, 0, kElements); | |
| } | |
| // Test a special code path: writing when dynamic uploader already contatins some unaligned | |
| // data, it might be necessary to use a ring buffer with properly aligned offset. | |
| TEST_P(QueueWriteBufferTests, UnalignedDynamicUploader) { | |
| utils::UnalignDynamicUploader(device); | |
| wgpu::BufferDescriptor descriptor; | |
| descriptor.size = 4; | |
| descriptor.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst; | |
| wgpu::Buffer buffer = device.CreateBuffer(&descriptor); | |
| uint32_t value = 0x01020304; | |
| queue.WriteBuffer(buffer, 0, &value, sizeof(value)); | |
| EXPECT_BUFFER_U32_EQ(value, buffer, 0); | |
| } | |
| DAWN_INSTANTIATE_TEST(QueueWriteBufferTests, | |
| D3D12Backend(), | |
| MetalBackend(), | |
| OpenGLBackend(), | |
| OpenGLESBackend(), | |
| VulkanBackend()); | |
| // For MinimumDataSpec bytesPerRow and rowsPerImage, compute a default from the copy extent. | |
| constexpr uint32_t kStrideComputeDefault = 0xFFFF'FFFEul; | |
| class QueueWriteTextureTests : public DawnTest { | |
| protected: | |
| static constexpr wgpu::TextureFormat kTextureFormat = wgpu::TextureFormat::RGBA8Unorm; | |
| struct TextureSpec { | |
| wgpu::Origin3D copyOrigin; | |
| wgpu::Extent3D textureSize; | |
| uint32_t level; | |
| }; | |
| struct DataSpec { | |
| uint64_t size; | |
| uint64_t offset; | |
| uint32_t bytesPerRow; | |
| uint32_t rowsPerImage; | |
| }; | |
| static DataSpec MinimumDataSpec(wgpu::Extent3D writeSize, | |
| uint32_t overrideBytesPerRow = kStrideComputeDefault, | |
| uint32_t overrideRowsPerImage = kStrideComputeDefault) { | |
| uint32_t bytesPerRow = writeSize.width * utils::GetTexelBlockSizeInBytes(kTextureFormat); | |
| if (overrideBytesPerRow != kStrideComputeDefault) { | |
| bytesPerRow = overrideBytesPerRow; | |
| } | |
| uint32_t rowsPerImage = writeSize.height; | |
| if (overrideRowsPerImage != kStrideComputeDefault) { | |
| rowsPerImage = overrideRowsPerImage; | |
| } | |
| uint32_t totalDataSize = | |
| utils::RequiredBytesInCopy(bytesPerRow, rowsPerImage, writeSize, kTextureFormat); | |
| return {totalDataSize, 0, bytesPerRow, rowsPerImage}; | |
| } | |
| static void PackTextureData(const uint8_t* srcData, | |
| uint32_t width, | |
| uint32_t height, | |
| uint32_t srcBytesPerRow, | |
| RGBA8* dstData, | |
| uint32_t dstTexelPerRow, | |
| uint32_t texelBlockSize) { | |
| for (uint64_t y = 0; y < height; ++y) { | |
| for (uint64_t x = 0; x < width; ++x) { | |
| uint64_t src = x * texelBlockSize + y * srcBytesPerRow; | |
| uint64_t dst = x + y * dstTexelPerRow; | |
| dstData[dst] = {srcData[src], srcData[src + 1], srcData[src + 2], srcData[src + 3]}; | |
| } | |
| } | |
| } | |
| static void FillData(uint8_t* data, size_t count) { | |
| for (size_t i = 0; i < count; ++i) { | |
| data[i] = static_cast<uint8_t>(i % 253); | |
| } | |
| } | |
| void DoTest(const TextureSpec& textureSpec, | |
| const DataSpec& dataSpec, | |
| const wgpu::Extent3D& copySize) { | |
| // Create data of size `size` and populate it | |
| std::vector<uint8_t> data(dataSpec.size); | |
| FillData(data.data(), data.size()); | |
| // Create a texture that is `width` x `height` with (`level` + 1) mip levels. | |
| wgpu::TextureDescriptor descriptor = {}; | |
| descriptor.dimension = wgpu::TextureDimension::e2D; | |
| descriptor.size = textureSpec.textureSize; | |
| descriptor.format = kTextureFormat; | |
| descriptor.mipLevelCount = textureSpec.level + 1; | |
| descriptor.usage = wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::CopySrc; | |
| wgpu::Texture texture = device.CreateTexture(&descriptor); | |
| wgpu::TextureDataLayout textureDataLayout = utils::CreateTextureDataLayout( | |
| dataSpec.offset, dataSpec.bytesPerRow, dataSpec.rowsPerImage); | |
| wgpu::ImageCopyTexture imageCopyTexture = | |
| utils::CreateImageCopyTexture(texture, textureSpec.level, textureSpec.copyOrigin); | |
| queue.WriteTexture(&imageCopyTexture, data.data(), dataSpec.size, &textureDataLayout, | |
| ©Size); | |
| const uint32_t bytesPerTexel = utils::GetTexelBlockSizeInBytes(kTextureFormat); | |
| wgpu::Extent3D mipSize = {textureSpec.textureSize.width >> textureSpec.level, | |
| textureSpec.textureSize.height >> textureSpec.level, | |
| textureSpec.textureSize.depthOrArrayLayers}; | |
| uint32_t bytesPerRow = dataSpec.bytesPerRow; | |
| if (bytesPerRow == wgpu::kCopyStrideUndefined) { | |
| bytesPerRow = mipSize.width * bytesPerTexel; | |
| } | |
| uint32_t alignedBytesPerRow = Align(bytesPerRow, bytesPerTexel); | |
| uint32_t appliedRowsPerImage = | |
| dataSpec.rowsPerImage > 0 ? dataSpec.rowsPerImage : mipSize.height; | |
| uint32_t bytesPerImage = bytesPerRow * appliedRowsPerImage; | |
| const uint32_t maxArrayLayer = textureSpec.copyOrigin.z + copySize.depthOrArrayLayers; | |
| uint64_t dataOffset = dataSpec.offset; | |
| const uint32_t texelCountLastLayer = | |
| (alignedBytesPerRow / bytesPerTexel) * (mipSize.height - 1) + mipSize.width; | |
| for (uint32_t slice = textureSpec.copyOrigin.z; slice < maxArrayLayer; ++slice) { | |
| // Pack the data in the specified copy region to have the same | |
| // format as the expected texture data. | |
| std::vector<RGBA8> expected(texelCountLastLayer); | |
| PackTextureData(data.data() + dataOffset, copySize.width, copySize.height, | |
| dataSpec.bytesPerRow, expected.data(), copySize.width, bytesPerTexel); | |
| EXPECT_TEXTURE_EQ(expected.data(), texture, | |
| {textureSpec.copyOrigin.x, textureSpec.copyOrigin.y, slice}, | |
| {copySize.width, copySize.height}, textureSpec.level) | |
| << "Write to texture failed copying " << dataSpec.size << "-byte data with offset " | |
| << dataSpec.offset << " and bytes per row " << dataSpec.bytesPerRow << " to [(" | |
| << textureSpec.copyOrigin.x << ", " << textureSpec.copyOrigin.y << "), (" | |
| << textureSpec.copyOrigin.x + copySize.width << ", " | |
| << textureSpec.copyOrigin.y + copySize.height << ")) region of " | |
| << textureSpec.textureSize.width << " x " << textureSpec.textureSize.height | |
| << " texture at mip level " << textureSpec.level << " layer " << slice << std::endl; | |
| dataOffset += bytesPerImage; | |
| } | |
| } | |
| void DoSimpleWriteTextureTest(uint32_t width, uint32_t height) { | |
| constexpr wgpu::TextureFormat kFormat = wgpu::TextureFormat::RGBA8Unorm; | |
| constexpr uint32_t kPixelSize = 4; | |
| std::vector<uint32_t> data(width * height); | |
| for (size_t i = 0; i < data.size(); i++) { | |
| data[i] = 0xFFFFFFFF; | |
| } | |
| wgpu::TextureDescriptor descriptor = {}; | |
| descriptor.size = {width, height, 1}; | |
| descriptor.format = kFormat; | |
| descriptor.usage = wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::CopySrc; | |
| wgpu::Texture texture = device.CreateTexture(&descriptor); | |
| wgpu::ImageCopyTexture imageCopyTexture = | |
| utils::CreateImageCopyTexture(texture, 0, {0, 0, 0}); | |
| wgpu::TextureDataLayout textureDataLayout = | |
| utils::CreateTextureDataLayout(0, width * kPixelSize); | |
| wgpu::Extent3D copyExtent = {width, height, 1}; | |
| device.GetQueue().WriteTexture(&imageCopyTexture, data.data(), width * height * kPixelSize, | |
| &textureDataLayout, ©Extent); | |
| EXPECT_TEXTURE_EQ(data.data(), texture, {0, 0}, {width, height}); | |
| } | |
| }; | |
| // Test writing the whole texture for varying texture sizes. | |
| TEST_P(QueueWriteTextureTests, VaryingTextureSize) { | |
| for (unsigned int w : {127, 128}) { | |
| for (unsigned int h : {63, 64}) { | |
| for (unsigned int d : {1, 3, 4}) { | |
| TextureSpec textureSpec; | |
| textureSpec.textureSize = {w, h, d}; | |
| textureSpec.copyOrigin = {0, 0, 0}; | |
| textureSpec.level = 0; | |
| DoTest(textureSpec, MinimumDataSpec({w, h, d}), {w, h, d}); | |
| } | |
| } | |
| } | |
| } | |
| // Test uploading a large amount of data with writeTexture. | |
| TEST_P(QueueWriteTextureTests, LargeWriteTexture) { | |
| TextureSpec textureSpec; | |
| textureSpec.textureSize = {2048, 2048, 2}; | |
| textureSpec.copyOrigin = {0, 0, 0}; | |
| textureSpec.level = 0; | |
| DoTest(textureSpec, MinimumDataSpec(textureSpec.textureSize), textureSpec.textureSize); | |
| } | |
| // Test writing a pixel with an offset. | |
| TEST_P(QueueWriteTextureTests, VaryingTextureOffset) { | |
| constexpr uint32_t kWidth = 259; | |
| constexpr uint32_t kHeight = 127; | |
| DataSpec pixelData = MinimumDataSpec({1, 1, 1}); | |
| constexpr wgpu::Extent3D kCopySize = {1, 1, 1}; | |
| constexpr wgpu::Extent3D kTextureSize = {kWidth, kHeight, 1}; | |
| TextureSpec defaultTextureSpec; | |
| defaultTextureSpec.textureSize = kTextureSize; | |
| defaultTextureSpec.level = 0; | |
| for (unsigned int w : {0u, kWidth / 7, kWidth / 3, kWidth - 1}) { | |
| for (unsigned int h : {0u, kHeight / 7, kHeight / 3, kHeight - 1}) { | |
| TextureSpec textureSpec = defaultTextureSpec; | |
| textureSpec.copyOrigin = {w, h, 0}; | |
| DoTest(textureSpec, pixelData, kCopySize); | |
| } | |
| } | |
| } | |
| // Test writing a pixel with an offset to a texture array | |
| TEST_P(QueueWriteTextureTests, VaryingTextureArrayOffset) { | |
| constexpr uint32_t kWidth = 259; | |
| constexpr uint32_t kHeight = 127; | |
| constexpr uint32_t kDepth = 62; | |
| DataSpec pixelData = MinimumDataSpec({1, 1, 1}); | |
| constexpr wgpu::Extent3D kCopySize = {1, 1, 1}; | |
| constexpr wgpu::Extent3D kTextureSize = {kWidth, kHeight, kDepth}; | |
| TextureSpec defaultTextureSpec; | |
| defaultTextureSpec.textureSize = kTextureSize; | |
| defaultTextureSpec.level = 0; | |
| for (unsigned int w : {0u, kWidth / 7, kWidth / 3, kWidth - 1}) { | |
| for (unsigned int h : {0u, kHeight / 7, kHeight / 3, kHeight - 1}) { | |
| for (unsigned int d : {0u, kDepth / 7, kDepth / 3, kDepth - 1}) { | |
| TextureSpec textureSpec = defaultTextureSpec; | |
| textureSpec.copyOrigin = {w, h, d}; | |
| DoTest(textureSpec, pixelData, kCopySize); | |
| } | |
| } | |
| } | |
| } | |
| // Test writing with varying write sizes. | |
| TEST_P(QueueWriteTextureTests, VaryingWriteSize) { | |
| constexpr uint32_t kWidth = 257; | |
| constexpr uint32_t kHeight = 127; | |
| for (unsigned int w : {13, 63, 128, 256}) { | |
| for (unsigned int h : {16, 19, 32, 63}) { | |
| TextureSpec textureSpec; | |
| textureSpec.copyOrigin = {0, 0, 0}; | |
| textureSpec.level = 0; | |
| textureSpec.textureSize = {kWidth, kHeight, 1}; | |
| DoTest(textureSpec, MinimumDataSpec({w, h, 1}), {w, h, 1}); | |
| } | |
| } | |
| } | |
| // Test writing with varying write sizes to texture arrays. | |
| TEST_P(QueueWriteTextureTests, VaryingArrayWriteSize) { | |
| constexpr uint32_t kWidth = 257; | |
| constexpr uint32_t kHeight = 127; | |
| constexpr uint32_t kDepth = 65; | |
| for (unsigned int w : {13, 63, 128, 256}) { | |
| for (unsigned int h : {16, 19, 32, 63}) { | |
| for (unsigned int d : {3, 6}) { | |
| TextureSpec textureSpec; | |
| textureSpec.copyOrigin = {0, 0, 0}; | |
| textureSpec.level = 0; | |
| textureSpec.textureSize = {kWidth, kHeight, kDepth}; | |
| DoTest(textureSpec, MinimumDataSpec({w, h, d}), {w, h, d}); | |
| } | |
| } | |
| } | |
| } | |
| // Test writing to varying mips | |
| TEST_P(QueueWriteTextureTests, TextureWriteToMip) { | |
| constexpr uint32_t kWidth = 259; | |
| constexpr uint32_t kHeight = 127; | |
| TextureSpec defaultTextureSpec; | |
| defaultTextureSpec.copyOrigin = {0, 0, 0}; | |
| defaultTextureSpec.textureSize = {kWidth, kHeight, 1}; | |
| for (unsigned int i = 1; i < 4; ++i) { | |
| TextureSpec textureSpec = defaultTextureSpec; | |
| textureSpec.level = i; | |
| DoTest(textureSpec, MinimumDataSpec({kWidth >> i, kHeight >> i, 1}), | |
| {kWidth >> i, kHeight >> i, 1}); | |
| } | |
| } | |
| // Test writing with different multiples of texel block size as data offset | |
| TEST_P(QueueWriteTextureTests, VaryingDataOffset) { | |
| constexpr uint32_t kWidth = 259; | |
| constexpr uint32_t kHeight = 127; | |
| TextureSpec textureSpec; | |
| textureSpec.copyOrigin = {0, 0, 0}; | |
| textureSpec.textureSize = {kWidth, kHeight, 1}; | |
| textureSpec.level = 0; | |
| for (uint64_t offset : {1, 2, 4, 17, 64, 128, 300}) { | |
| DataSpec dataSpec = MinimumDataSpec({kWidth, kHeight, 1}); | |
| dataSpec.size += offset; | |
| dataSpec.offset += offset; | |
| DoTest(textureSpec, dataSpec, {kWidth, kHeight, 1}); | |
| } | |
| } | |
| // Test writing with rowsPerImage greater than needed. | |
| TEST_P(QueueWriteTextureTests, VaryingRowsPerImage) { | |
| constexpr uint32_t kWidth = 65; | |
| constexpr uint32_t kHeight = 31; | |
| constexpr uint32_t kDepth = 17; | |
| constexpr wgpu::Extent3D copySize = {kWidth - 1, kHeight - 1, kDepth - 1}; | |
| for (unsigned int r : {1, 2, 3, 64, 200}) { | |
| TextureSpec textureSpec; | |
| textureSpec.copyOrigin = {1, 1, 1}; | |
| textureSpec.textureSize = {kWidth, kHeight, kDepth}; | |
| textureSpec.level = 0; | |
| DataSpec dataSpec = MinimumDataSpec(copySize, kStrideComputeDefault, copySize.height + r); | |
| DoTest(textureSpec, dataSpec, copySize); | |
| } | |
| } | |
| // Test with bytesPerRow greater than needed | |
| TEST_P(QueueWriteTextureTests, VaryingBytesPerRow) { | |
| constexpr uint32_t kWidth = 257; | |
| constexpr uint32_t kHeight = 129; | |
| TextureSpec textureSpec; | |
| textureSpec.textureSize = {kWidth, kHeight, 1}; | |
| textureSpec.copyOrigin = {1, 2, 0}; | |
| textureSpec.level = 0; | |
| constexpr wgpu::Extent3D copyExtent = {17, 19, 1}; | |
| for (unsigned int b : {1, 2, 3, 4}) { | |
| uint32_t bytesPerRow = | |
| copyExtent.width * utils::GetTexelBlockSizeInBytes(kTextureFormat) + b; | |
| DoTest(textureSpec, MinimumDataSpec(copyExtent, bytesPerRow), copyExtent); | |
| } | |
| } | |
| // Test that writing with bytesPerRow = 0 and bytesPerRow < bytesInACompleteRow works | |
| // when we're copying one row only | |
| TEST_P(QueueWriteTextureTests, BytesPerRowWithOneRowCopy) { | |
| constexpr uint32_t kWidth = 259; | |
| constexpr uint32_t kHeight = 127; | |
| TextureSpec textureSpec; | |
| textureSpec.copyOrigin = {0, 0, 0}; | |
| textureSpec.textureSize = {kWidth, kHeight, 1}; | |
| textureSpec.level = 0; | |
| { | |
| constexpr wgpu::Extent3D copyExtent = {5, 1, 1}; | |
| DataSpec dataSpec = MinimumDataSpec(copyExtent); | |
| // bytesPerRow undefined | |
| dataSpec.bytesPerRow = wgpu::kCopyStrideUndefined; | |
| DoTest(textureSpec, dataSpec, copyExtent); | |
| } | |
| } | |
| // Test with bytesPerRow greater than needed in a write to a texture array. | |
| TEST_P(QueueWriteTextureTests, VaryingArrayBytesPerRow) { | |
| constexpr uint32_t kWidth = 257; | |
| constexpr uint32_t kHeight = 129; | |
| constexpr uint32_t kLayers = 65; | |
| TextureSpec textureSpec; | |
| textureSpec.textureSize = {kWidth, kHeight, kLayers}; | |
| textureSpec.copyOrigin = {1, 2, 3}; | |
| textureSpec.level = 0; | |
| constexpr wgpu::Extent3D copyExtent = {17, 19, 21}; | |
| // Test with bytesPerRow divisible by blockWidth | |
| for (unsigned int b : {1, 2, 3, 65, 300}) { | |
| uint32_t bytesPerRow = | |
| (copyExtent.width + b) * utils::GetTexelBlockSizeInBytes(kTextureFormat); | |
| uint32_t rowsPerImage = 23; | |
| DoTest(textureSpec, MinimumDataSpec(copyExtent, bytesPerRow, rowsPerImage), copyExtent); | |
| } | |
| // Test with bytesPerRow not divisible by blockWidth | |
| for (unsigned int b : {1, 2, 3, 19, 301}) { | |
| uint32_t bytesPerRow = | |
| copyExtent.width * utils::GetTexelBlockSizeInBytes(kTextureFormat) + b; | |
| uint32_t rowsPerImage = 23; | |
| DoTest(textureSpec, MinimumDataSpec(copyExtent, bytesPerRow, rowsPerImage), copyExtent); | |
| } | |
| } | |
| // Test valid special cases of bytesPerRow and rowsPerImage (0 or undefined). | |
| TEST_P(QueueWriteTextureTests, StrideSpecialCases) { | |
| TextureSpec textureSpec; | |
| textureSpec.copyOrigin = {0, 0, 0}; | |
| textureSpec.textureSize = {4, 4, 4}; | |
| textureSpec.level = 0; | |
| // bytesPerRow 0 | |
| for (const wgpu::Extent3D copyExtent : | |
| {wgpu::Extent3D{0, 2, 2}, {0, 0, 2}, {0, 2, 0}, {0, 0, 0}}) { | |
| DoTest(textureSpec, MinimumDataSpec(copyExtent, 0, 2), copyExtent); | |
| } | |
| // bytesPerRow undefined | |
| for (const wgpu::Extent3D copyExtent : | |
| {wgpu::Extent3D{2, 1, 1}, {2, 0, 1}, {2, 1, 0}, {2, 0, 0}}) { | |
| DoTest(textureSpec, MinimumDataSpec(copyExtent, wgpu::kCopyStrideUndefined, 2), copyExtent); | |
| } | |
| // rowsPerImage 0 | |
| for (const wgpu::Extent3D copyExtent : | |
| {wgpu::Extent3D{2, 0, 2}, {2, 0, 0}, {0, 0, 2}, {0, 0, 0}}) { | |
| DoTest(textureSpec, MinimumDataSpec(copyExtent, 256, 0), copyExtent); | |
| } | |
| // rowsPerImage undefined | |
| for (const wgpu::Extent3D copyExtent : {wgpu::Extent3D{2, 2, 1}, {2, 2, 0}}) { | |
| DoTest(textureSpec, MinimumDataSpec(copyExtent, 256, wgpu::kCopyStrideUndefined), | |
| copyExtent); | |
| } | |
| } | |
| // Testing a special code path: writing when dynamic uploader already contatins some unaligned | |
| // data, it might be necessary to use a ring buffer with properly aligned offset. | |
| TEST_P(QueueWriteTextureTests, UnalignedDynamicUploader) { | |
| utils::UnalignDynamicUploader(device); | |
| constexpr wgpu::Extent3D size = {10, 10, 1}; | |
| TextureSpec textureSpec; | |
| textureSpec.textureSize = size; | |
| textureSpec.copyOrigin = {0, 0, 0}; | |
| textureSpec.level = 0; | |
| DoTest(textureSpec, MinimumDataSpec(size), size); | |
| } | |
| // This tests for a bug that occurred within the D3D12 CopyTextureSplitter, which incorrectly copied | |
| // data when the internal offset was larger than 256, but less than 512 and the copy size was 64 | |
| // width or less with a height of 1. | |
| TEST_P(QueueWriteTextureTests, WriteTo64x1TextureFromUnalignedDynamicUploader) { | |
| // First, WriteTexture with 96 pixels, or 384 bytes to create an offset in the dynamic uploader. | |
| DoSimpleWriteTextureTest(96, 1); | |
| // Now test writing to a 64x1 texture. Because a 64x1 texture's row pitch is equal to its slice | |
| // pitch, the texture copy offset could be calculated incorrectly inside the internal D3D12 | |
| // TextureCopySplitter. | |
| DoSimpleWriteTextureTest(64, 1); | |
| } | |
| // This tests for a bug in the allocation of internal staging buffer, which incorrectly copied depth | |
| // stencil data to the internal offset that is not a multiple of 4. | |
| TEST_P(QueueWriteTextureTests, WriteStencilAspectWithSourceOffsetUnalignedTo4) { | |
| // Copies to a single aspect are unsupported on OpenGL. | |
| DAWN_SUPPRESS_TEST_IF(IsOpenGL() || IsOpenGLES()); | |
| wgpu::TextureDescriptor textureDescriptor; | |
| textureDescriptor.format = wgpu::TextureFormat::Depth24PlusStencil8; | |
| textureDescriptor.usage = wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst; | |
| textureDescriptor.size = {1, 1, 1}; | |
| wgpu::Texture dstTexture1 = device.CreateTexture(&textureDescriptor); | |
| wgpu::Texture dstTexture2 = device.CreateTexture(&textureDescriptor); | |
| wgpu::BufferDescriptor bufferDescriptor; | |
| bufferDescriptor.size = 8u; | |
| bufferDescriptor.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst; | |
| wgpu::Buffer outputBuffer = device.CreateBuffer(&bufferDescriptor); | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| constexpr wgpu::Extent3D kWriteSize = {1, 1, 1}; | |
| constexpr uint8_t kData[] = {1, 2}; | |
| constexpr uint32_t kBytesPerRowForWriteTexture = 1u; | |
| std::vector<uint8_t> expectedData(8, 0); | |
| // In the first call of queue.writeTexture(), Dawn will allocate a new staging buffer in its | |
| // internal ring buffer and write the user data into it at the offset 0. | |
| { | |
| constexpr uint32_t kDataOffset1 = 0u; | |
| wgpu::TextureDataLayout textureDataLayout = | |
| utils::CreateTextureDataLayout(kDataOffset1, kBytesPerRowForWriteTexture); | |
| wgpu::ImageCopyTexture imageCopyTexture = utils::CreateImageCopyTexture( | |
| dstTexture1, 0, {0, 0, 0}, wgpu::TextureAspect::StencilOnly); | |
| queue.WriteTexture(&imageCopyTexture, kData, sizeof(kData), &textureDataLayout, | |
| &kWriteSize); | |
| constexpr uint32_t kOutputBufferOffset1 = 0u; | |
| wgpu::ImageCopyBuffer imageCopyBuffer = utils::CreateImageCopyBuffer( | |
| outputBuffer, kOutputBufferOffset1, kTextureBytesPerRowAlignment); | |
| encoder.CopyTextureToBuffer(&imageCopyTexture, &imageCopyBuffer, &kWriteSize); | |
| expectedData[kOutputBufferOffset1] = kData[kDataOffset1]; | |
| } | |
| // In the second call of queue.writeTexture(), Dawn will still use the same staging buffer | |
| // allocated in the first call, whose first 2 bytes have been used in the first call of | |
| // queue.writeTexture(). Dawn should write the user data at the offset 4 bytes since the | |
| // destination texture aspect is stencil. | |
| { | |
| constexpr uint32_t kDataOffset2 = 1u; | |
| wgpu::TextureDataLayout textureDataLayout = | |
| utils::CreateTextureDataLayout(kDataOffset2, kBytesPerRowForWriteTexture); | |
| wgpu::ImageCopyTexture imageCopyTexture = utils::CreateImageCopyTexture( | |
| dstTexture2, 0, {0, 0, 0}, wgpu::TextureAspect::StencilOnly); | |
| queue.WriteTexture(&imageCopyTexture, kData, sizeof(kData), &textureDataLayout, | |
| &kWriteSize); | |
| constexpr uint32_t kOutputBufferOffset2 = 4u; | |
| wgpu::ImageCopyBuffer imageCopyBuffer = utils::CreateImageCopyBuffer( | |
| outputBuffer, kOutputBufferOffset2, kTextureBytesPerRowAlignment); | |
| encoder.CopyTextureToBuffer(&imageCopyTexture, &imageCopyBuffer, &kWriteSize); | |
| expectedData[kOutputBufferOffset2] = kData[kDataOffset2]; | |
| } | |
| wgpu::CommandBuffer commandBuffer = encoder.Finish(); | |
| queue.Submit(1, &commandBuffer); | |
| EXPECT_BUFFER_U8_RANGE_EQ(expectedData.data(), outputBuffer, 0, 8); | |
| } | |
| DAWN_INSTANTIATE_TEST(QueueWriteTextureTests, | |
| D3D12Backend(), | |
| MetalBackend(), | |
| OpenGLBackend(), | |
| OpenGLESBackend(), | |
| VulkanBackend()); |