| // Copyright 2020 The Dawn Authors | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #include <gmock/gmock.h> | |
| #include "tests/DawnTest.h" | |
| using namespace testing; | |
| class MockMapCallback { | |
| public: | |
| MOCK_METHOD(void, Call, (WGPUBufferMapAsyncStatus status, void* userdata)); | |
| }; | |
| static std::unique_ptr<MockMapCallback> mockMapCallback; | |
| static void ToMockMapCallback(WGPUBufferMapAsyncStatus status, void* userdata) { | |
| EXPECT_EQ(status, WGPUBufferMapAsyncStatus_Success); | |
| mockMapCallback->Call(status, userdata); | |
| } | |
| class MockQueueWorkDoneCallback { | |
| public: | |
| MOCK_METHOD(void, Call, (WGPUQueueWorkDoneStatus status, void* userdata)); | |
| }; | |
| static std::unique_ptr<MockQueueWorkDoneCallback> mockQueueWorkDoneCallback; | |
| static void ToMockQueueWorkDone(WGPUQueueWorkDoneStatus status, void* userdata) { | |
| mockQueueWorkDoneCallback->Call(status, userdata); | |
| } | |
| class QueueTimelineTests : public DawnTest { | |
| protected: | |
| void SetUp() override { | |
| DawnTest::SetUp(); | |
| mockMapCallback = std::make_unique<MockMapCallback>(); | |
| mockQueueWorkDoneCallback = std::make_unique<MockQueueWorkDoneCallback>(); | |
| wgpu::BufferDescriptor descriptor; | |
| descriptor.size = 4; | |
| descriptor.usage = wgpu::BufferUsage::MapRead; | |
| mMapReadBuffer = device.CreateBuffer(&descriptor); | |
| } | |
| void TearDown() override { | |
| mockMapCallback = nullptr; | |
| mockQueueWorkDoneCallback = nullptr; | |
| DawnTest::TearDown(); | |
| } | |
| wgpu::Buffer mMapReadBuffer; | |
| }; | |
| // Test that mMapReadBuffer.MapAsync callback happens before queue.OnWorkDone callback | |
| // when queue.OnSubmittedWorkDone is called after mMapReadBuffer.MapAsync. The callback order should | |
| // happen in the order the functions are called. | |
| TEST_P(QueueTimelineTests, MapRead_OnWorkDone) { | |
| testing::InSequence sequence; | |
| EXPECT_CALL(*mockMapCallback, Call(WGPUBufferMapAsyncStatus_Success, this)).Times(1); | |
| EXPECT_CALL(*mockQueueWorkDoneCallback, Call(WGPUQueueWorkDoneStatus_Success, this)).Times(1); | |
| mMapReadBuffer.MapAsync(wgpu::MapMode::Read, 0, wgpu::kWholeMapSize, ToMockMapCallback, this); | |
| queue.OnSubmittedWorkDone(0u, ToMockQueueWorkDone, this); | |
| WaitForAllOperations(); | |
| mMapReadBuffer.Unmap(); | |
| } | |
| // Test that queue.OnWorkDone callback happens before mMapReadBuffer.MapAsync callback when | |
| // queue.Signal is called before mMapReadBuffer.MapAsync. The callback order should | |
| // happen in the order the functions are called. | |
| TEST_P(QueueTimelineTests, OnWorkDone_MapRead) { | |
| testing::InSequence sequence; | |
| EXPECT_CALL(*mockQueueWorkDoneCallback, Call(WGPUQueueWorkDoneStatus_Success, this)).Times(1); | |
| EXPECT_CALL(*mockMapCallback, Call(WGPUBufferMapAsyncStatus_Success, this)).Times(1); | |
| queue.OnSubmittedWorkDone(0u, ToMockQueueWorkDone, this); | |
| mMapReadBuffer.MapAsync(wgpu::MapMode::Read, 0, wgpu::kWholeMapSize, ToMockMapCallback, this); | |
| WaitForAllOperations(); | |
| mMapReadBuffer.Unmap(); | |
| } | |
| DAWN_INSTANTIATE_TEST(QueueTimelineTests, | |
| D3D12Backend(), | |
| MetalBackend(), | |
| OpenGLBackend(), | |
| OpenGLESBackend(), | |
| VulkanBackend()); |