| // Copyright 2019 The Dawn Authors | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #include "tests/DawnTest.h" | |
| #include "utils/ComboRenderPipelineDescriptor.h" | |
| #include "utils/WGPUHelpers.h" | |
| constexpr uint32_t kRTSize = 16; | |
| constexpr wgpu::TextureFormat kFormat = wgpu::TextureFormat::RGBA8Unorm; | |
| class RenderPassTest : public DawnTest { | |
| protected: | |
| void SetUp() override { | |
| DawnTest::SetUp(); | |
| // Shaders to draw a bottom-left triangle in blue. | |
| mVSModule = utils::CreateShaderModule(device, R"( | |
| [[stage(vertex)]] | |
| fn main([[builtin(vertex_index)]] VertexIndex : u32) -> [[builtin(position)]] vec4<f32> { | |
| var pos = array<vec2<f32>, 3>( | |
| vec2<f32>(-1.0, 1.0), | |
| vec2<f32>( 1.0, -1.0), | |
| vec2<f32>(-1.0, -1.0)); | |
| return vec4<f32>(pos[VertexIndex], 0.0, 1.0); | |
| })"); | |
| wgpu::ShaderModule fsModule = utils::CreateShaderModule(device, R"( | |
| [[stage(fragment)]] fn main() -> [[location(0)]] vec4<f32> { | |
| return vec4<f32>(0.0, 0.0, 1.0, 1.0); | |
| })"); | |
| utils::ComboRenderPipelineDescriptor descriptor; | |
| descriptor.vertex.module = mVSModule; | |
| descriptor.cFragment.module = fsModule; | |
| descriptor.primitive.topology = wgpu::PrimitiveTopology::TriangleList; | |
| descriptor.cTargets[0].format = kFormat; | |
| pipeline = device.CreateRenderPipeline(&descriptor); | |
| } | |
| wgpu::Texture CreateDefault2DTexture() { | |
| wgpu::TextureDescriptor descriptor; | |
| descriptor.dimension = wgpu::TextureDimension::e2D; | |
| descriptor.size.width = kRTSize; | |
| descriptor.size.height = kRTSize; | |
| descriptor.size.depthOrArrayLayers = 1; | |
| descriptor.sampleCount = 1; | |
| descriptor.format = kFormat; | |
| descriptor.mipLevelCount = 1; | |
| descriptor.usage = wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::CopySrc; | |
| return device.CreateTexture(&descriptor); | |
| } | |
| wgpu::ShaderModule mVSModule; | |
| wgpu::RenderPipeline pipeline; | |
| }; | |
| // Test using two different render passes in one commandBuffer works correctly. | |
| TEST_P(RenderPassTest, TwoRenderPassesInOneCommandBuffer) { | |
| if (IsOpenGL() || IsMetal()) { | |
| // crbug.com/950768 | |
| // This test is consistently failing on OpenGL and flaky on Metal. | |
| return; | |
| } | |
| wgpu::Texture renderTarget1 = CreateDefault2DTexture(); | |
| wgpu::Texture renderTarget2 = CreateDefault2DTexture(); | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| { | |
| // In the first render pass we clear renderTarget1 to red and draw a blue triangle in the | |
| // bottom left of renderTarget1. | |
| utils::ComboRenderPassDescriptor renderPass({renderTarget1.CreateView()}); | |
| renderPass.cColorAttachments[0].clearColor = {1.0f, 0.0f, 0.0f, 1.0f}; | |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); | |
| pass.SetPipeline(pipeline); | |
| pass.Draw(3); | |
| pass.EndPass(); | |
| } | |
| { | |
| // In the second render pass we clear renderTarget2 to green and draw a blue triangle in the | |
| // bottom left of renderTarget2. | |
| utils::ComboRenderPassDescriptor renderPass({renderTarget2.CreateView()}); | |
| renderPass.cColorAttachments[0].clearColor = {0.0f, 1.0f, 0.0f, 1.0f}; | |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); | |
| pass.SetPipeline(pipeline); | |
| pass.Draw(3); | |
| pass.EndPass(); | |
| } | |
| wgpu::CommandBuffer commands = encoder.Finish(); | |
| queue.Submit(1, &commands); | |
| EXPECT_PIXEL_RGBA8_EQ(RGBA8::kBlue, renderTarget1, 1, kRTSize - 1); | |
| EXPECT_PIXEL_RGBA8_EQ(RGBA8::kRed, renderTarget1, kRTSize - 1, 1); | |
| EXPECT_PIXEL_RGBA8_EQ(RGBA8::kBlue, renderTarget2, 1, kRTSize - 1); | |
| EXPECT_PIXEL_RGBA8_EQ(RGBA8::kGreen, renderTarget2, kRTSize - 1, 1); | |
| } | |
| // Verify that the content in the color attachment will not be changed if there is no corresponding | |
| // fragment shader outputs in the render pipeline, the load operation is LoadOp::Load and the store | |
| // operation is StoreOp::Store. | |
| TEST_P(RenderPassTest, NoCorrespondingFragmentShaderOutputs) { | |
| wgpu::Texture renderTarget = CreateDefault2DTexture(); | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| wgpu::TextureView renderTargetView = renderTarget.CreateView(); | |
| utils::ComboRenderPassDescriptor renderPass({renderTargetView}); | |
| renderPass.cColorAttachments[0].clearColor = {1.0f, 0.0f, 0.0f, 1.0f}; | |
| renderPass.cColorAttachments[0].loadOp = wgpu::LoadOp::Clear; | |
| renderPass.cColorAttachments[0].storeOp = wgpu::StoreOp::Store; | |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); | |
| { | |
| // First we draw a blue triangle in the bottom left of renderTarget. | |
| pass.SetPipeline(pipeline); | |
| pass.Draw(3); | |
| } | |
| { | |
| // Next we use a pipeline whose fragment shader has no outputs. | |
| wgpu::ShaderModule fsModule = utils::CreateShaderModule(device, R"( | |
| [[stage(fragment)]] fn main() { | |
| })"); | |
| utils::ComboRenderPipelineDescriptor descriptor; | |
| descriptor.vertex.module = mVSModule; | |
| descriptor.cFragment.module = fsModule; | |
| descriptor.primitive.topology = wgpu::PrimitiveTopology::TriangleList; | |
| descriptor.cTargets[0].format = kFormat; | |
| descriptor.cTargets[0].writeMask = wgpu::ColorWriteMask::None; | |
| wgpu::RenderPipeline pipelineWithNoFragmentOutput = | |
| device.CreateRenderPipeline(&descriptor); | |
| pass.SetPipeline(pipelineWithNoFragmentOutput); | |
| pass.Draw(3); | |
| } | |
| pass.EndPass(); | |
| wgpu::CommandBuffer commands = encoder.Finish(); | |
| queue.Submit(1, &commands); | |
| EXPECT_PIXEL_RGBA8_EQ(RGBA8::kBlue, renderTarget, 2, kRTSize - 1); | |
| EXPECT_PIXEL_RGBA8_EQ(RGBA8::kRed, renderTarget, kRTSize - 1, 1); | |
| } | |
| DAWN_INSTANTIATE_TEST(RenderPassTest, | |
| D3D12Backend(), | |
| D3D12Backend({}, {"use_d3d12_render_pass"}), | |
| MetalBackend(), | |
| OpenGLBackend(), | |
| OpenGLESBackend(), | |
| VulkanBackend()); |