| // Copyright 2018 The Dawn Authors | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #include "tests/DawnTest.h" | |
| #include "utils/ComboRenderPipelineDescriptor.h" | |
| #include "utils/WGPUHelpers.h" | |
| class ScissorTest : public DawnTest { | |
| protected: | |
| wgpu::RenderPipeline CreateQuadPipeline(wgpu::TextureFormat format) { | |
| wgpu::ShaderModule vsModule = utils::CreateShaderModule(device, R"( | |
| [[stage(vertex)]] | |
| fn main([[builtin(vertex_index)]] VertexIndex : u32) -> [[builtin(position)]] vec4<f32> { | |
| var pos = array<vec2<f32>, 6>( | |
| vec2<f32>(-1.0, -1.0), | |
| vec2<f32>(-1.0, 1.0), | |
| vec2<f32>( 1.0, -1.0), | |
| vec2<f32>( 1.0, 1.0), | |
| vec2<f32>(-1.0, 1.0), | |
| vec2<f32>( 1.0, -1.0)); | |
| return vec4<f32>(pos[VertexIndex], 0.5, 1.0); | |
| })"); | |
| wgpu::ShaderModule fsModule = utils::CreateShaderModule(device, R"( | |
| [[stage(fragment)]] fn main() -> [[location(0)]] vec4<f32> { | |
| return vec4<f32>(0.0, 1.0, 0.0, 1.0); | |
| })"); | |
| utils::ComboRenderPipelineDescriptor descriptor; | |
| descriptor.vertex.module = vsModule; | |
| descriptor.cFragment.module = fsModule; | |
| descriptor.cTargets[0].format = format; | |
| return device.CreateRenderPipeline(&descriptor); | |
| } | |
| }; | |
| // Test that by default the scissor test is disabled and the whole attachment can be drawn to. | |
| TEST_P(ScissorTest, DefaultsToWholeRenderTarget) { | |
| utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 100, 100); | |
| wgpu::RenderPipeline pipeline = CreateQuadPipeline(renderPass.colorFormat); | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| { | |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); | |
| pass.SetPipeline(pipeline); | |
| pass.Draw(6); | |
| pass.EndPass(); | |
| } | |
| wgpu::CommandBuffer commands = encoder.Finish(); | |
| queue.Submit(1, &commands); | |
| EXPECT_PIXEL_RGBA8_EQ(RGBA8::kGreen, renderPass.color, 0, 0); | |
| EXPECT_PIXEL_RGBA8_EQ(RGBA8::kGreen, renderPass.color, 0, 99); | |
| EXPECT_PIXEL_RGBA8_EQ(RGBA8::kGreen, renderPass.color, 99, 0); | |
| EXPECT_PIXEL_RGBA8_EQ(RGBA8::kGreen, renderPass.color, 99, 99); | |
| } | |
| // Test setting a partial scissor (not empty, not full attachment) | |
| TEST_P(ScissorTest, PartialRect) { | |
| utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 100, 100); | |
| wgpu::RenderPipeline pipeline = CreateQuadPipeline(renderPass.colorFormat); | |
| constexpr uint32_t kX = 3; | |
| constexpr uint32_t kY = 7; | |
| constexpr uint32_t kW = 5; | |
| constexpr uint32_t kH = 13; | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| { | |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); | |
| pass.SetPipeline(pipeline); | |
| pass.SetScissorRect(kX, kY, kW, kH); | |
| pass.Draw(6); | |
| pass.EndPass(); | |
| } | |
| wgpu::CommandBuffer commands = encoder.Finish(); | |
| queue.Submit(1, &commands); | |
| // Test the two opposite corners of the scissor box. With one pixel inside and on outside | |
| EXPECT_PIXEL_RGBA8_EQ(RGBA8::kZero, renderPass.color, kX - 1, kY - 1); | |
| EXPECT_PIXEL_RGBA8_EQ(RGBA8::kGreen, renderPass.color, kX, kY); | |
| EXPECT_PIXEL_RGBA8_EQ(RGBA8::kZero, renderPass.color, kX + kW, kY + kH); | |
| EXPECT_PIXEL_RGBA8_EQ(RGBA8::kGreen, renderPass.color, kX + kW - 1, kY + kH - 1); | |
| } | |
| // Test setting an empty scissor | |
| TEST_P(ScissorTest, EmptyRect) { | |
| utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 2, 2); | |
| wgpu::RenderPipeline pipeline = CreateQuadPipeline(renderPass.colorFormat); | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| { | |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); | |
| pass.SetPipeline(pipeline); | |
| pass.SetScissorRect(1, 1, 0, 0); | |
| pass.Draw(6); | |
| pass.EndPass(); | |
| } | |
| wgpu::CommandBuffer commands = encoder.Finish(); | |
| queue.Submit(1, &commands); | |
| // Test that no pixel was written. | |
| EXPECT_PIXEL_RGBA8_EQ(RGBA8::kZero, renderPass.color, 0, 0); | |
| EXPECT_PIXEL_RGBA8_EQ(RGBA8::kZero, renderPass.color, 0, 1); | |
| EXPECT_PIXEL_RGBA8_EQ(RGBA8::kZero, renderPass.color, 1, 0); | |
| EXPECT_PIXEL_RGBA8_EQ(RGBA8::kZero, renderPass.color, 1, 1); | |
| } | |
| // Test that the scissor setting doesn't get inherited between renderpasses | |
| TEST_P(ScissorTest, NoInheritanceBetweenRenderPass) { | |
| utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 100, 100); | |
| wgpu::RenderPipeline pipeline = CreateQuadPipeline(renderPass.colorFormat); | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| // RenderPass 1 set the scissor | |
| { | |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); | |
| pass.SetScissorRect(1, 1, 1, 1); | |
| pass.EndPass(); | |
| } | |
| // RenderPass 2 draw a full quad, it shouldn't be scissored | |
| { | |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); | |
| pass.SetPipeline(pipeline); | |
| pass.Draw(6); | |
| pass.EndPass(); | |
| } | |
| wgpu::CommandBuffer commands = encoder.Finish(); | |
| queue.Submit(1, &commands); | |
| EXPECT_PIXEL_RGBA8_EQ(RGBA8::kGreen, renderPass.color, 0, 0); | |
| EXPECT_PIXEL_RGBA8_EQ(RGBA8::kGreen, renderPass.color, 0, 99); | |
| EXPECT_PIXEL_RGBA8_EQ(RGBA8::kGreen, renderPass.color, 99, 0); | |
| EXPECT_PIXEL_RGBA8_EQ(RGBA8::kGreen, renderPass.color, 99, 99); | |
| } | |
| DAWN_INSTANTIATE_TEST(ScissorTest, | |
| D3D12Backend(), | |
| MetalBackend(), | |
| OpenGLBackend(), | |
| OpenGLESBackend(), | |
| VulkanBackend()); |