| // Copyright 2020 The Dawn Authors | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #include "tests/DawnTest.h" | |
| #include "utils/ComboRenderPipelineDescriptor.h" | |
| #include "utils/WGPUHelpers.h" | |
| class TextureSubresourceTest : public DawnTest { | |
| public: | |
| static constexpr uint32_t kSize = 4u; | |
| static constexpr wgpu::TextureFormat kFormat = wgpu::TextureFormat::RGBA8Unorm; | |
| wgpu::Texture CreateTexture(uint32_t mipLevelCount, | |
| uint32_t arrayLayerCount, | |
| wgpu::TextureUsage usage) { | |
| wgpu::TextureDescriptor texDesc; | |
| texDesc.dimension = wgpu::TextureDimension::e2D; | |
| texDesc.size = {kSize, kSize, arrayLayerCount}; | |
| texDesc.sampleCount = 1; | |
| texDesc.mipLevelCount = mipLevelCount; | |
| texDesc.usage = usage; | |
| texDesc.format = kFormat; | |
| return device.CreateTexture(&texDesc); | |
| } | |
| wgpu::TextureView CreateTextureView(wgpu::Texture texture, | |
| uint32_t baseMipLevel, | |
| uint32_t baseArrayLayer) { | |
| wgpu::TextureViewDescriptor viewDesc; | |
| viewDesc.format = kFormat; | |
| viewDesc.baseArrayLayer = baseArrayLayer; | |
| viewDesc.arrayLayerCount = 1; | |
| viewDesc.baseMipLevel = baseMipLevel; | |
| viewDesc.mipLevelCount = 1; | |
| viewDesc.dimension = wgpu::TextureViewDimension::e2D; | |
| return texture.CreateView(&viewDesc); | |
| } | |
| void DrawTriangle(const wgpu::TextureView& view) { | |
| wgpu::ShaderModule vsModule = utils::CreateShaderModule(device, R"( | |
| [[stage(vertex)]] | |
| fn main([[builtin(vertex_index)]] VertexIndex : u32) -> [[builtin(position)]] vec4<f32> { | |
| var pos = array<vec2<f32>, 3>( | |
| vec2<f32>(-1.0, 1.0), | |
| vec2<f32>(-1.0, -1.0), | |
| vec2<f32>( 1.0, -1.0)); | |
| return vec4<f32>(pos[VertexIndex], 0.0, 1.0); | |
| })"); | |
| wgpu::ShaderModule fsModule = utils::CreateShaderModule(device, R"( | |
| [[stage(fragment)]] fn main() -> [[location(0)]] vec4<f32> { | |
| return vec4<f32>(1.0, 0.0, 0.0, 1.0); | |
| })"); | |
| utils::ComboRenderPipelineDescriptor descriptor; | |
| descriptor.vertex.module = vsModule; | |
| descriptor.cFragment.module = fsModule; | |
| descriptor.primitive.topology = wgpu::PrimitiveTopology::TriangleList; | |
| descriptor.cTargets[0].format = kFormat; | |
| wgpu::RenderPipeline rp = device.CreateRenderPipeline(&descriptor); | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| utils::ComboRenderPassDescriptor renderPassDesc({view}); | |
| renderPassDesc.cColorAttachments[0].clearColor = {0.0f, 0.0f, 0.0f, 1.0f}; | |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPassDesc); | |
| pass.SetPipeline(rp); | |
| pass.Draw(3); | |
| pass.EndPass(); | |
| wgpu::CommandBuffer commands = encoder.Finish(); | |
| queue.Submit(1, &commands); | |
| } | |
| void SampleAndDraw(const wgpu::TextureView& samplerView, const wgpu::TextureView& renderView) { | |
| wgpu::ShaderModule vsModule = utils::CreateShaderModule(device, R"( | |
| [[stage(vertex)]] | |
| fn main([[builtin(vertex_index)]] VertexIndex : u32) -> [[builtin(position)]] vec4<f32> { | |
| var pos = array<vec2<f32>, 6>( | |
| vec2<f32>(-1.0, -1.0), | |
| vec2<f32>( 1.0, 1.0), | |
| vec2<f32>(-1.0, 1.0), | |
| vec2<f32>(-1.0, -1.0), | |
| vec2<f32>( 1.0, -1.0), | |
| vec2<f32>( 1.0, 1.0)); | |
| return vec4<f32>(pos[VertexIndex], 0.0, 1.0); | |
| })"); | |
| wgpu::ShaderModule fsModule = utils::CreateShaderModule(device, R"( | |
| [[group(0), binding(0)]] var samp : sampler; | |
| [[group(0), binding(1)]] var tex : texture_2d<f32>; | |
| [[stage(fragment)]] | |
| fn main([[builtin(position)]] FragCoord : vec4<f32>) -> [[location(0)]] vec4<f32> { | |
| return textureSample(tex, samp, FragCoord.xy / vec2<f32>(4.0, 4.0)); | |
| })"); | |
| utils::ComboRenderPipelineDescriptor descriptor; | |
| descriptor.vertex.module = vsModule; | |
| descriptor.cFragment.module = fsModule; | |
| descriptor.primitive.topology = wgpu::PrimitiveTopology::TriangleList; | |
| descriptor.cTargets[0].format = kFormat; | |
| wgpu::Sampler sampler = device.CreateSampler(); | |
| wgpu::RenderPipeline rp = device.CreateRenderPipeline(&descriptor); | |
| wgpu::BindGroupLayout bgl = rp.GetBindGroupLayout(0); | |
| wgpu::BindGroup bindGroup = | |
| utils::MakeBindGroup(device, bgl, {{0, sampler}, {1, samplerView}}); | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| utils::ComboRenderPassDescriptor renderPassDesc({renderView}); | |
| renderPassDesc.cColorAttachments[0].clearColor = {0.0f, 0.0f, 0.0f, 1.0f}; | |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPassDesc); | |
| pass.SetPipeline(rp); | |
| pass.SetBindGroup(0, bindGroup); | |
| pass.Draw(6); | |
| pass.EndPass(); | |
| wgpu::CommandBuffer commands = encoder.Finish(); | |
| queue.Submit(1, &commands); | |
| } | |
| }; | |
| // Test different mipmap levels | |
| TEST_P(TextureSubresourceTest, MipmapLevelsTest) { | |
| // TODO(crbug.com/dawn/593): This test requires glTextureView, which is unsupported on GLES. | |
| DAWN_TEST_UNSUPPORTED_IF(IsOpenGLES()); | |
| // Create a texture with 2 mipmap levels and 1 layer | |
| wgpu::Texture texture = | |
| CreateTexture(2, 1, | |
| wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::RenderAttachment | | |
| wgpu::TextureUsage::CopySrc); | |
| // Create two views on different mipmap levels. | |
| wgpu::TextureView samplerView = CreateTextureView(texture, 0, 0); | |
| wgpu::TextureView renderView = CreateTextureView(texture, 1, 0); | |
| // Draw a red triangle at the bottom-left half | |
| DrawTriangle(samplerView); | |
| // Sample from one subresource and draw into another subresource in the same texture | |
| SampleAndDraw(samplerView, renderView); | |
| // Verify that pixel at bottom-left corner is red, while pixel at top-right corner is background | |
| // black in render view (mip level 1). | |
| RGBA8 topRight = RGBA8::kBlack; | |
| RGBA8 bottomLeft = RGBA8::kRed; | |
| EXPECT_TEXTURE_EQ(&topRight, texture, {kSize / 2 - 1, 0}, {1, 1}, 1); | |
| EXPECT_TEXTURE_EQ(&bottomLeft, texture, {0, kSize / 2 - 1}, {1, 1}, 1); | |
| } | |
| // Test different array layers | |
| TEST_P(TextureSubresourceTest, ArrayLayersTest) { | |
| // TODO(crbug.com/dawn/593): This test requires glTextureView, which is unsupported on GLES. | |
| DAWN_TEST_UNSUPPORTED_IF(IsOpenGLES()); | |
| // Create a texture with 1 mipmap level and 2 layers | |
| wgpu::Texture texture = | |
| CreateTexture(1, 2, | |
| wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::RenderAttachment | | |
| wgpu::TextureUsage::CopySrc); | |
| // Create two views on different layers | |
| wgpu::TextureView samplerView = CreateTextureView(texture, 0, 0); | |
| wgpu::TextureView renderView = CreateTextureView(texture, 0, 1); | |
| // Draw a red triangle at the bottom-left half | |
| DrawTriangle(samplerView); | |
| // Sample from one subresource and draw into another subresource in the same texture | |
| SampleAndDraw(samplerView, renderView); | |
| // Verify that pixel at bottom-left corner is red, while pixel at top-right corner is background | |
| // black in render view (array layer 1). | |
| RGBA8 topRight = RGBA8::kBlack; | |
| RGBA8 bottomLeft = RGBA8::kRed; | |
| EXPECT_TEXTURE_EQ(&topRight, texture, {kSize - 1, 0, 1}, {1, 1}); | |
| EXPECT_TEXTURE_EQ(&bottomLeft, texture, {0, kSize - 1, 1}, {1, 1}); | |
| } | |
| // TODO (yunchao.he@intel.com): | |
| // * add tests for storage texture and sampler across miplevel or | |
| // arraylayer dimensions in the same texture | |
| // | |
| // * add tests for copy operation upon texture subresource if needed | |
| // | |
| // * add tests for clear operation upon texture subresource if needed | |
| DAWN_INSTANTIATE_TEST(TextureSubresourceTest, | |
| D3D12Backend(), | |
| MetalBackend(), | |
| OpenGLBackend(), | |
| OpenGLESBackend(), | |
| VulkanBackend()); |