| // Copyright 2021 The Dawn Authors | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #include "VideoViewsTests.h" | |
| #include "utils/ComboRenderPipelineDescriptor.h" | |
| #include "utils/WGPUHelpers.h" | |
| VideoViewsTestBackend::PlatformTexture::PlatformTexture(wgpu::Texture&& texture) | |
| : wgpuTexture(texture) { | |
| } | |
| VideoViewsTestBackend::PlatformTexture::~PlatformTexture() = default; | |
| VideoViewsTestBackend::~VideoViewsTestBackend() = default; | |
| constexpr std::array<RGBA8, 2> VideoViewsTests::kYellowYUVColor; | |
| constexpr std::array<RGBA8, 2> VideoViewsTests::kWhiteYUVColor; | |
| constexpr std::array<RGBA8, 2> VideoViewsTests::kBlueYUVColor; | |
| constexpr std::array<RGBA8, 2> VideoViewsTests::kRedYUVColor; | |
| void VideoViewsTests::SetUp() { | |
| DawnTest::SetUp(); | |
| DAWN_TEST_UNSUPPORTED_IF(UsesWire()); | |
| DAWN_TEST_UNSUPPORTED_IF(!IsMultiPlanarFormatsSupported()); | |
| mBackend = VideoViewsTestBackend::Create(); | |
| mBackend->OnSetUp(device.Get()); | |
| } | |
| void VideoViewsTests::TearDown() { | |
| if (!UsesWire() && IsMultiPlanarFormatsSupported()) { | |
| mBackend->OnTearDown(); | |
| } | |
| DawnTest::TearDown(); | |
| } | |
| std::vector<const char*> VideoViewsTests::GetRequiredFeatures() { | |
| std::vector<const char*> requiredFeatures = {}; | |
| mIsMultiPlanarFormatsSupported = SupportsFeatures({"multiplanar-formats"}); | |
| if (mIsMultiPlanarFormatsSupported) { | |
| requiredFeatures.push_back("multiplanar-formats"); | |
| } | |
| requiredFeatures.push_back("dawn-internal-usages"); | |
| return requiredFeatures; | |
| } | |
| bool VideoViewsTests::IsMultiPlanarFormatsSupported() const { | |
| return mIsMultiPlanarFormatsSupported; | |
| } | |
| // Returns a pre-prepared multi-planar formatted texture | |
| // The encoded texture data represents a 4x4 converted image. When |isCheckerboard| is true, | |
| // the top left is a 2x2 yellow block, bottom right is a 2x2 red block, top right is a 2x2 | |
| // blue block, and bottom left is a 2x2 white block. When |isCheckerboard| is false, the | |
| // image is converted from a solid yellow 4x4 block. | |
| // static | |
| std::vector<uint8_t> VideoViewsTests::GetTestTextureData(wgpu::TextureFormat format, | |
| bool isCheckerboard) { | |
| constexpr uint8_t Yy = kYellowYUVColor[kYUVLumaPlaneIndex].r; | |
| constexpr uint8_t Yu = kYellowYUVColor[kYUVChromaPlaneIndex].r; | |
| constexpr uint8_t Yv = kYellowYUVColor[kYUVChromaPlaneIndex].g; | |
| switch (format) { | |
| // The first 16 bytes is the luma plane (Y), followed by the chroma plane (UV) which | |
| // is half the number of bytes (subsampled by 2) but same bytes per line as luma | |
| // plane. | |
| case wgpu::TextureFormat::R8BG8Biplanar420Unorm: | |
| if (isCheckerboard) { | |
| constexpr uint8_t Wy = kWhiteYUVColor[kYUVLumaPlaneIndex].r; | |
| constexpr uint8_t Wu = kWhiteYUVColor[kYUVChromaPlaneIndex].r; | |
| constexpr uint8_t Wv = kWhiteYUVColor[kYUVChromaPlaneIndex].g; | |
| constexpr uint8_t Ry = kRedYUVColor[kYUVLumaPlaneIndex].r; | |
| constexpr uint8_t Ru = kRedYUVColor[kYUVChromaPlaneIndex].r; | |
| constexpr uint8_t Rv = kRedYUVColor[kYUVChromaPlaneIndex].g; | |
| constexpr uint8_t By = kBlueYUVColor[kYUVLumaPlaneIndex].r; | |
| constexpr uint8_t Bu = kBlueYUVColor[kYUVChromaPlaneIndex].r; | |
| constexpr uint8_t Bv = kBlueYUVColor[kYUVChromaPlaneIndex].g; | |
| // clang-format off | |
| return { | |
| Wy, Wy, Ry, Ry, // plane 0, start + 0 | |
| Wy, Wy, Ry, Ry, | |
| Yy, Yy, By, By, | |
| Yy, Yy, By, By, | |
| Wu, Wv, Ru, Rv, // plane 1, start + 16 | |
| Yu, Yv, Bu, Bv, | |
| }; | |
| // clang-format on | |
| } else { | |
| // clang-format off | |
| return { | |
| Yy, Yy, Yy, Yy, // plane 0, start + 0 | |
| Yy, Yy, Yy, Yy, | |
| Yy, Yy, Yy, Yy, | |
| Yy, Yy, Yy, Yy, | |
| Yu, Yv, Yu, Yv, // plane 1, start + 16 | |
| Yu, Yv, Yu, Yv, | |
| }; | |
| // clang-format on | |
| } | |
| default: | |
| UNREACHABLE(); | |
| return {}; | |
| } | |
| } | |
| // Vertex shader used to render a sampled texture into a quad. | |
| wgpu::ShaderModule VideoViewsTests::GetTestVertexShaderModule() const { | |
| return utils::CreateShaderModule(device, R"( | |
| struct VertexOut { | |
| [[location(0)]] texCoord : vec2 <f32>; | |
| [[builtin(position)]] position : vec4<f32>; | |
| }; | |
| [[stage(vertex)]] | |
| fn main([[builtin(vertex_index)]] VertexIndex : u32) -> VertexOut { | |
| var pos = array<vec2<f32>, 6>( | |
| vec2<f32>(-1.0, 1.0), | |
| vec2<f32>(-1.0, -1.0), | |
| vec2<f32>(1.0, -1.0), | |
| vec2<f32>(-1.0, 1.0), | |
| vec2<f32>(1.0, -1.0), | |
| vec2<f32>(1.0, 1.0) | |
| ); | |
| var output : VertexOut; | |
| output.position = vec4<f32>(pos[VertexIndex], 0.0, 1.0); | |
| output.texCoord = vec2<f32>(output.position.xy * 0.5) + vec2<f32>(0.5, 0.5); | |
| return output; | |
| })"); | |
| } | |
| // Samples the luminance (Y) plane from an imported NV12 texture into a single channel of an RGBA | |
| // output attachment and checks for the expected pixel value in the rendered quad. | |
| TEST_P(VideoViewsTests, NV12SampleYtoR) { | |
| std::unique_ptr<VideoViewsTestBackend::PlatformTexture> platformTexture = | |
| mBackend->CreateVideoTextureForTest(wgpu::TextureFormat::R8BG8Biplanar420Unorm, | |
| wgpu::TextureUsage::TextureBinding, | |
| /*isCheckerboard*/ false); | |
| ASSERT_NE(platformTexture.get(), nullptr); | |
| if (!platformTexture->CanWrapAsWGPUTexture()) { | |
| mBackend->DestroyVideoTextureForTest(std::move(platformTexture)); | |
| GTEST_SKIP() << "Skipped because not supported."; | |
| } | |
| wgpu::TextureViewDescriptor viewDesc; | |
| viewDesc.format = wgpu::TextureFormat::R8Unorm; | |
| viewDesc.aspect = wgpu::TextureAspect::Plane0Only; | |
| wgpu::TextureView textureView = platformTexture->wgpuTexture.CreateView(&viewDesc); | |
| utils::ComboRenderPipelineDescriptor renderPipelineDescriptor; | |
| renderPipelineDescriptor.vertex.module = GetTestVertexShaderModule(); | |
| renderPipelineDescriptor.cFragment.module = utils::CreateShaderModule(device, R"( | |
| [[group(0), binding(0)]] var sampler0 : sampler; | |
| [[group(0), binding(1)]] var texture : texture_2d<f32>; | |
| [[stage(fragment)]] | |
| fn main([[location(0)]] texCoord : vec2<f32>) -> [[location(0)]] vec4<f32> { | |
| let y : f32 = textureSample(texture, sampler0, texCoord).r; | |
| return vec4<f32>(y, 0.0, 0.0, 1.0); | |
| })"); | |
| utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass( | |
| device, kYUVImageDataWidthInTexels, kYUVImageDataHeightInTexels); | |
| renderPipelineDescriptor.cTargets[0].format = renderPass.colorFormat; | |
| renderPipelineDescriptor.primitive.topology = wgpu::PrimitiveTopology::TriangleList; | |
| wgpu::RenderPipeline renderPipeline = device.CreateRenderPipeline(&renderPipelineDescriptor); | |
| wgpu::Sampler sampler = device.CreateSampler(); | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| { | |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); | |
| pass.SetPipeline(renderPipeline); | |
| pass.SetBindGroup(0, utils::MakeBindGroup(device, renderPipeline.GetBindGroupLayout(0), | |
| {{0, sampler}, {1, textureView}})); | |
| pass.Draw(6); | |
| pass.EndPass(); | |
| } | |
| wgpu::CommandBuffer commands = encoder.Finish(); | |
| queue.Submit(1, &commands); | |
| // Test the luma plane in the top left corner of RGB image. | |
| EXPECT_PIXEL_RGBA8_EQ(kYellowYUVColor[kYUVLumaPlaneIndex], renderPass.color, 0, 0); | |
| mBackend->DestroyVideoTextureForTest(std::move(platformTexture)); | |
| } | |
| // Samples the chrominance (UV) plane from an imported texture into two channels of an RGBA output | |
| // attachment and checks for the expected pixel value in the rendered quad. | |
| TEST_P(VideoViewsTests, NV12SampleUVtoRG) { | |
| std::unique_ptr<VideoViewsTestBackend::PlatformTexture> platformTexture = | |
| mBackend->CreateVideoTextureForTest(wgpu::TextureFormat::R8BG8Biplanar420Unorm, | |
| wgpu::TextureUsage::TextureBinding, | |
| /*isCheckerboard*/ false); | |
| ASSERT_NE(platformTexture.get(), nullptr); | |
| if (!platformTexture->CanWrapAsWGPUTexture()) { | |
| mBackend->DestroyVideoTextureForTest(std::move(platformTexture)); | |
| GTEST_SKIP() << "Skipped because not supported."; | |
| } | |
| wgpu::TextureViewDescriptor viewDesc; | |
| viewDesc.format = wgpu::TextureFormat::RG8Unorm; | |
| viewDesc.aspect = wgpu::TextureAspect::Plane1Only; | |
| wgpu::TextureView textureView = platformTexture->wgpuTexture.CreateView(&viewDesc); | |
| utils::ComboRenderPipelineDescriptor renderPipelineDescriptor; | |
| renderPipelineDescriptor.vertex.module = GetTestVertexShaderModule(); | |
| renderPipelineDescriptor.cFragment.module = utils::CreateShaderModule(device, R"( | |
| [[group(0), binding(0)]] var sampler0 : sampler; | |
| [[group(0), binding(1)]] var texture : texture_2d<f32>; | |
| [[stage(fragment)]] | |
| fn main([[location(0)]] texCoord : vec2<f32>) -> [[location(0)]] vec4<f32> { | |
| let u : f32 = textureSample(texture, sampler0, texCoord).r; | |
| let v : f32 = textureSample(texture, sampler0, texCoord).g; | |
| return vec4<f32>(u, v, 0.0, 1.0); | |
| })"); | |
| utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass( | |
| device, kYUVImageDataWidthInTexels, kYUVImageDataHeightInTexels); | |
| renderPipelineDescriptor.cTargets[0].format = renderPass.colorFormat; | |
| renderPipelineDescriptor.primitive.topology = wgpu::PrimitiveTopology::TriangleList; | |
| wgpu::RenderPipeline renderPipeline = device.CreateRenderPipeline(&renderPipelineDescriptor); | |
| wgpu::Sampler sampler = device.CreateSampler(); | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| { | |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); | |
| pass.SetPipeline(renderPipeline); | |
| pass.SetBindGroup(0, utils::MakeBindGroup(device, renderPipeline.GetBindGroupLayout(0), | |
| {{0, sampler}, {1, textureView}})); | |
| pass.Draw(6); | |
| pass.EndPass(); | |
| } | |
| wgpu::CommandBuffer commands = encoder.Finish(); | |
| queue.Submit(1, &commands); | |
| // Test the chroma plane in the top left corner of RGB image. | |
| EXPECT_PIXEL_RGBA8_EQ(kYellowYUVColor[kYUVChromaPlaneIndex], renderPass.color, 0, 0); | |
| mBackend->DestroyVideoTextureForTest(std::move(platformTexture)); | |
| } | |
| // Renders a NV12 "checkerboard" texture into a RGB quad then checks the color at specific | |
| // points to ensure the image has not been flipped. | |
| TEST_P(VideoViewsTests, NV12SampleYUVtoRGB) { | |
| // TODO(https://crbug.com/dawn/733): Figure out why Nvidia bot occasionally fails testing all | |
| // four corners. | |
| DAWN_SUPPRESS_TEST_IF(IsNvidia()); | |
| std::unique_ptr<VideoViewsTestBackend::PlatformTexture> platformTexture = | |
| mBackend->CreateVideoTextureForTest(wgpu::TextureFormat::R8BG8Biplanar420Unorm, | |
| wgpu::TextureUsage::TextureBinding, | |
| /*isCheckerboard*/ true); | |
| ASSERT_NE(platformTexture.get(), nullptr); | |
| if (!platformTexture->CanWrapAsWGPUTexture()) { | |
| mBackend->DestroyVideoTextureForTest(std::move(platformTexture)); | |
| GTEST_SKIP() << "Skipped because not supported."; | |
| } | |
| wgpu::TextureViewDescriptor lumaViewDesc; | |
| lumaViewDesc.format = wgpu::TextureFormat::R8Unorm; | |
| lumaViewDesc.aspect = wgpu::TextureAspect::Plane0Only; | |
| wgpu::TextureView lumaTextureView = platformTexture->wgpuTexture.CreateView(&lumaViewDesc); | |
| wgpu::TextureViewDescriptor chromaViewDesc; | |
| chromaViewDesc.format = wgpu::TextureFormat::RG8Unorm; | |
| chromaViewDesc.aspect = wgpu::TextureAspect::Plane1Only; | |
| wgpu::TextureView chromaTextureView = platformTexture->wgpuTexture.CreateView(&chromaViewDesc); | |
| utils::ComboRenderPipelineDescriptor renderPipelineDescriptor; | |
| renderPipelineDescriptor.vertex.module = GetTestVertexShaderModule(); | |
| renderPipelineDescriptor.cFragment.module = utils::CreateShaderModule(device, R"( | |
| [[group(0), binding(0)]] var sampler0 : sampler; | |
| [[group(0), binding(1)]] var lumaTexture : texture_2d<f32>; | |
| [[group(0), binding(2)]] var chromaTexture : texture_2d<f32>; | |
| [[stage(fragment)]] | |
| fn main([[location(0)]] texCoord : vec2<f32>) -> [[location(0)]] vec4<f32> { | |
| let y : f32 = textureSample(lumaTexture, sampler0, texCoord).r; | |
| let u : f32 = textureSample(chromaTexture, sampler0, texCoord).r; | |
| let v : f32 = textureSample(chromaTexture, sampler0, texCoord).g; | |
| return vec4<f32>(y, u, v, 1.0); | |
| })"); | |
| utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass( | |
| device, kYUVImageDataWidthInTexels, kYUVImageDataHeightInTexels); | |
| renderPipelineDescriptor.cTargets[0].format = renderPass.colorFormat; | |
| wgpu::RenderPipeline renderPipeline = device.CreateRenderPipeline(&renderPipelineDescriptor); | |
| wgpu::Sampler sampler = device.CreateSampler(); | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| { | |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); | |
| pass.SetPipeline(renderPipeline); | |
| pass.SetBindGroup( | |
| 0, utils::MakeBindGroup(device, renderPipeline.GetBindGroupLayout(0), | |
| {{0, sampler}, {1, lumaTextureView}, {2, chromaTextureView}})); | |
| pass.Draw(6); | |
| pass.EndPass(); | |
| } | |
| wgpu::CommandBuffer commands = encoder.Finish(); | |
| queue.Submit(1, &commands); | |
| // Test four corners of the checkerboard image (YUV color space). | |
| RGBA8 yellowYUV(kYellowYUVColor[kYUVLumaPlaneIndex].r, kYellowYUVColor[kYUVChromaPlaneIndex].r, | |
| kYellowYUVColor[kYUVChromaPlaneIndex].g, 0xFF); | |
| EXPECT_PIXEL_RGBA8_EQ(yellowYUV, renderPass.color, 0, 0); // top left | |
| RGBA8 redYUV(kRedYUVColor[kYUVLumaPlaneIndex].r, kRedYUVColor[kYUVChromaPlaneIndex].r, | |
| kRedYUVColor[kYUVChromaPlaneIndex].g, 0xFF); | |
| EXPECT_PIXEL_RGBA8_EQ(redYUV, renderPass.color, kYUVImageDataWidthInTexels - 1, | |
| kYUVImageDataHeightInTexels - 1); // bottom right | |
| RGBA8 blueYUV(kBlueYUVColor[kYUVLumaPlaneIndex].r, kBlueYUVColor[kYUVChromaPlaneIndex].r, | |
| kBlueYUVColor[kYUVChromaPlaneIndex].g, 0xFF); | |
| EXPECT_PIXEL_RGBA8_EQ(blueYUV, renderPass.color, kYUVImageDataWidthInTexels - 1, | |
| 0); // top right | |
| RGBA8 whiteYUV(kWhiteYUVColor[kYUVLumaPlaneIndex].r, kWhiteYUVColor[kYUVChromaPlaneIndex].r, | |
| kWhiteYUVColor[kYUVChromaPlaneIndex].g, 0xFF); | |
| EXPECT_PIXEL_RGBA8_EQ(whiteYUV, renderPass.color, 0, | |
| kYUVImageDataHeightInTexels - 1); // bottom left | |
| mBackend->DestroyVideoTextureForTest(std::move(platformTexture)); | |
| } | |
| DAWN_INSTANTIATE_TEST(VideoViewsTests, VideoViewsTestBackend::Backend()); |