| // Copyright 2017 The Dawn Authors | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #include <gmock/gmock.h> | |
| #include "dawn_native/CommandEncoder.h" | |
| #include "tests/unittests/validation/ValidationTest.h" | |
| #include "utils/WGPUHelpers.h" | |
| using ::testing::HasSubstr; | |
| class CommandBufferValidationTest : public ValidationTest {}; | |
| // Test for an empty command buffer | |
| TEST_F(CommandBufferValidationTest, Empty) { | |
| device.CreateCommandEncoder().Finish(); | |
| } | |
| // Test that a command buffer cannot be ended mid render pass | |
| TEST_F(CommandBufferValidationTest, EndedMidRenderPass) { | |
| DummyRenderPass dummyRenderPass(device); | |
| // Control case, command buffer ended after the pass is ended. | |
| { | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass); | |
| pass.EndPass(); | |
| encoder.Finish(); | |
| } | |
| // Error case, command buffer ended mid-pass. | |
| { | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass); | |
| ASSERT_DEVICE_ERROR( | |
| encoder.Finish(), | |
| HasSubstr("Command buffer recording ended before [RenderPassEncoder] was ended.")); | |
| } | |
| // Error case, command buffer ended mid-pass. Trying to use encoders after Finish | |
| // should fail too. | |
| { | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass); | |
| ASSERT_DEVICE_ERROR( | |
| encoder.Finish(), | |
| HasSubstr("Command buffer recording ended before [RenderPassEncoder] was ended.")); | |
| ASSERT_DEVICE_ERROR( | |
| pass.EndPass(), | |
| HasSubstr("Recording in an error or already ended [RenderPassEncoder].")); | |
| } | |
| } | |
| // Test that a command buffer cannot be ended mid compute pass | |
| TEST_F(CommandBufferValidationTest, EndedMidComputePass) { | |
| // Control case, command buffer ended after the pass is ended. | |
| { | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| wgpu::ComputePassEncoder pass = encoder.BeginComputePass(); | |
| pass.EndPass(); | |
| encoder.Finish(); | |
| } | |
| // Error case, command buffer ended mid-pass. | |
| { | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| wgpu::ComputePassEncoder pass = encoder.BeginComputePass(); | |
| ASSERT_DEVICE_ERROR( | |
| encoder.Finish(), | |
| HasSubstr("Command buffer recording ended before [ComputePassEncoder] was ended.")); | |
| } | |
| // Error case, command buffer ended mid-pass. Trying to use encoders after Finish | |
| // should fail too. | |
| { | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| wgpu::ComputePassEncoder pass = encoder.BeginComputePass(); | |
| ASSERT_DEVICE_ERROR( | |
| encoder.Finish(), | |
| HasSubstr("Command buffer recording ended before [ComputePassEncoder] was ended.")); | |
| ASSERT_DEVICE_ERROR( | |
| pass.EndPass(), | |
| HasSubstr("Recording in an error or already ended [ComputePassEncoder].")); | |
| } | |
| } | |
| // Test that a render pass cannot be ended twice | |
| TEST_F(CommandBufferValidationTest, RenderPassEndedTwice) { | |
| DummyRenderPass dummyRenderPass(device); | |
| // Control case, pass is ended once | |
| { | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass); | |
| pass.EndPass(); | |
| encoder.Finish(); | |
| } | |
| // Error case, pass ended twice | |
| { | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass); | |
| pass.EndPass(); | |
| pass.EndPass(); | |
| ASSERT_DEVICE_ERROR( | |
| encoder.Finish(), | |
| HasSubstr("Recording in an error or already ended [RenderPassEncoder].")); | |
| } | |
| } | |
| // Test that a compute pass cannot be ended twice | |
| TEST_F(CommandBufferValidationTest, ComputePassEndedTwice) { | |
| // Control case, pass is ended once. | |
| { | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| wgpu::ComputePassEncoder pass = encoder.BeginComputePass(); | |
| pass.EndPass(); | |
| encoder.Finish(); | |
| } | |
| // Error case, pass ended twice | |
| { | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| wgpu::ComputePassEncoder pass = encoder.BeginComputePass(); | |
| pass.EndPass(); | |
| pass.EndPass(); | |
| ASSERT_DEVICE_ERROR( | |
| encoder.Finish(), | |
| HasSubstr("Recording in an error or already ended [ComputePassEncoder].")); | |
| } | |
| } | |
| // Test that beginning a compute pass before ending the previous pass causes an error. | |
| TEST_F(CommandBufferValidationTest, BeginComputePassBeforeEndPreviousPass) { | |
| DummyRenderPass dummyRenderPass(device); | |
| // Beginning a compute pass before ending a render pass causes an error. | |
| { | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| wgpu::RenderPassEncoder renderPass = encoder.BeginRenderPass(&dummyRenderPass); | |
| wgpu::ComputePassEncoder computePass = encoder.BeginComputePass(); | |
| computePass.EndPass(); | |
| renderPass.EndPass(); | |
| ASSERT_DEVICE_ERROR(encoder.Finish()); | |
| } | |
| // Beginning a compute pass before ending a compute pass causes an error. | |
| { | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| wgpu::ComputePassEncoder computePass1 = encoder.BeginComputePass(); | |
| wgpu::ComputePassEncoder computePass2 = encoder.BeginComputePass(); | |
| computePass2.EndPass(); | |
| computePass1.EndPass(); | |
| ASSERT_DEVICE_ERROR(encoder.Finish()); | |
| } | |
| } | |
| // Test that beginning a render pass before ending the previous pass causes an error. | |
| TEST_F(CommandBufferValidationTest, BeginRenderPassBeforeEndPreviousPass) { | |
| DummyRenderPass dummyRenderPass(device); | |
| // Beginning a render pass before ending the render pass causes an error. | |
| { | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| wgpu::RenderPassEncoder renderPass1 = encoder.BeginRenderPass(&dummyRenderPass); | |
| wgpu::RenderPassEncoder renderPass2 = encoder.BeginRenderPass(&dummyRenderPass); | |
| renderPass2.EndPass(); | |
| renderPass1.EndPass(); | |
| ASSERT_DEVICE_ERROR(encoder.Finish()); | |
| } | |
| // Beginning a compute pass before ending a compute pass causes an error. | |
| { | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| wgpu::ComputePassEncoder computePass = encoder.BeginComputePass(); | |
| wgpu::RenderPassEncoder renderPass = encoder.BeginRenderPass(&dummyRenderPass); | |
| renderPass.EndPass(); | |
| computePass.EndPass(); | |
| ASSERT_DEVICE_ERROR(encoder.Finish()); | |
| } | |
| } | |
| // Test that encoding command after a successful finish produces an error | |
| TEST_F(CommandBufferValidationTest, CallsAfterASuccessfulFinish) { | |
| // A buffer that can be used in CopyBufferToBuffer | |
| wgpu::BufferDescriptor copyBufferDesc; | |
| copyBufferDesc.size = 16; | |
| copyBufferDesc.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst; | |
| wgpu::Buffer copyBuffer = device.CreateBuffer(©BufferDesc); | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| encoder.Finish(); | |
| ASSERT_DEVICE_ERROR(encoder.CopyBufferToBuffer(copyBuffer, 0, copyBuffer, 0, 0)); | |
| } | |
| // Test that encoding command after a failed finish produces an error | |
| TEST_F(CommandBufferValidationTest, CallsAfterAFailedFinish) { | |
| // A buffer that can be used in CopyBufferToBuffer | |
| wgpu::BufferDescriptor copyBufferDesc; | |
| copyBufferDesc.size = 16; | |
| copyBufferDesc.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst; | |
| wgpu::Buffer copyBuffer = device.CreateBuffer(©BufferDesc); | |
| // A buffer that can't be used in CopyBufferToBuffer | |
| wgpu::BufferDescriptor bufferDesc; | |
| bufferDesc.size = 16; | |
| bufferDesc.usage = wgpu::BufferUsage::Uniform; | |
| wgpu::Buffer buffer = device.CreateBuffer(&bufferDesc); | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| encoder.CopyBufferToBuffer(buffer, 0, buffer, 0, 0); | |
| ASSERT_DEVICE_ERROR(encoder.Finish()); | |
| ASSERT_DEVICE_ERROR(encoder.CopyBufferToBuffer(copyBuffer, 0, copyBuffer, 0, 0)); | |
| } | |
| // Test that passes which are de-referenced prior to ending still allow the correct errors to be | |
| // produced. | |
| TEST_F(CommandBufferValidationTest, PassDereferenced) { | |
| DummyRenderPass dummyRenderPass(device); | |
| // Control case, command buffer ended after the pass is ended. | |
| { | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass); | |
| pass.EndPass(); | |
| encoder.Finish(); | |
| } | |
| // Error case, no reference is kept to a render pass. | |
| { | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| encoder.BeginRenderPass(&dummyRenderPass); | |
| ASSERT_DEVICE_ERROR( | |
| encoder.Finish(), | |
| HasSubstr("Command buffer recording ended before [RenderPassEncoder] was ended.")); | |
| } | |
| // Error case, no reference is kept to a compute pass. | |
| { | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| encoder.BeginComputePass(); | |
| ASSERT_DEVICE_ERROR( | |
| encoder.Finish(), | |
| HasSubstr("Command buffer recording ended before [ComputePassEncoder] was ended.")); | |
| } | |
| // Error case, beginning a new pass after failing to end a de-referenced pass. | |
| { | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| encoder.BeginRenderPass(&dummyRenderPass); | |
| wgpu::ComputePassEncoder pass = encoder.BeginComputePass(); | |
| pass.EndPass(); | |
| ASSERT_DEVICE_ERROR( | |
| encoder.Finish(), | |
| HasSubstr("Command buffer recording ended before [RenderPassEncoder] was ended.")); | |
| } | |
| // Error case, deleting the pass after finishing the command encoder shouldn't generate an | |
| // uncaptured error. | |
| { | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| wgpu::ComputePassEncoder pass = encoder.BeginComputePass(); | |
| ASSERT_DEVICE_ERROR( | |
| encoder.Finish(), | |
| HasSubstr("Command buffer recording ended before [ComputePassEncoder] was ended.")); | |
| pass = nullptr; | |
| } | |
| // Valid case, command encoder is never finished so the de-referenced pass shouldn't | |
| // generate an uncaptured error. | |
| { | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| encoder.BeginComputePass(); | |
| } | |
| } | |
| // Test that calling inject validation error produces an error. | |
| TEST_F(CommandBufferValidationTest, InjectValidationError) { | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| encoder.InjectValidationError("my error"); | |
| ASSERT_DEVICE_ERROR(encoder.Finish(), HasSubstr("my error")); | |
| } | |
| TEST_F(CommandBufferValidationTest, DestroyEncoder) { | |
| // Skip these tests if we are using wire because the destroy functionality is not exposed | |
| // and needs to use a cast to call manually. We cannot test this in the wire case since the | |
| // only way to trigger the destroy call is by losing all references which means we cannot | |
| // call finish. | |
| DAWN_SKIP_TEST_IF(UsesWire()); | |
| DummyRenderPass dummyRenderPass(device); | |
| // Control case, command buffer ended after the pass is ended. | |
| { | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass); | |
| pass.EndPass(); | |
| encoder.Finish(); | |
| } | |
| // Destroyed encoder with encoded commands should emit error on finish. | |
| { | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass); | |
| pass.EndPass(); | |
| dawn_native::FromAPI(encoder.Get())->Destroy(); | |
| ASSERT_DEVICE_ERROR(encoder.Finish(), HasSubstr("Destroyed encoder cannot be finished.")); | |
| } | |
| // Destroyed encoder with encoded commands shouldn't emit an error if never finished. | |
| { | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass); | |
| pass.EndPass(); | |
| dawn_native::FromAPI(encoder.Get())->Destroy(); | |
| } | |
| // Destroyed encoder should allow encoding, and emit error on finish. | |
| { | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| dawn_native::FromAPI(encoder.Get())->Destroy(); | |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass); | |
| pass.EndPass(); | |
| ASSERT_DEVICE_ERROR(encoder.Finish(), HasSubstr("Destroyed encoder cannot be finished.")); | |
| } | |
| // Destroyed encoder should allow encoding and shouldn't emit an error if never finished. | |
| { | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| dawn_native::FromAPI(encoder.Get())->Destroy(); | |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass); | |
| pass.EndPass(); | |
| } | |
| // Destroying a finished encoder should not emit any errors. | |
| { | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass); | |
| pass.EndPass(); | |
| encoder.Finish(); | |
| dawn_native::FromAPI(encoder.Get())->Destroy(); | |
| } | |
| // Destroying an encoder twice should not emit any errors. | |
| { | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| dawn_native::FromAPI(encoder.Get())->Destroy(); | |
| dawn_native::FromAPI(encoder.Get())->Destroy(); | |
| } | |
| // Destroying an encoder twice and then calling finish should fail. | |
| { | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| dawn_native::FromAPI(encoder.Get())->Destroy(); | |
| dawn_native::FromAPI(encoder.Get())->Destroy(); | |
| ASSERT_DEVICE_ERROR(encoder.Finish(), HasSubstr("Destroyed encoder cannot be finished.")); | |
| } | |
| } |