| // Copyright 2019 The Dawn Authors | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #include "tests/unittests/validation/ValidationTest.h" | |
| #include "utils/ComboRenderBundleEncoderDescriptor.h" | |
| #include "utils/WGPUHelpers.h" | |
| class DebugMarkerValidationTest : public ValidationTest {}; | |
| // Correct usage of debug markers should succeed in render pass. | |
| TEST_F(DebugMarkerValidationTest, RenderSuccess) { | |
| DummyRenderPass renderPass(device); | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| { | |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); | |
| pass.PushDebugGroup("Event Start"); | |
| pass.PushDebugGroup("Event Start"); | |
| pass.InsertDebugMarker("Marker"); | |
| pass.PopDebugGroup(); | |
| pass.PopDebugGroup(); | |
| pass.EndPass(); | |
| } | |
| encoder.Finish(); | |
| } | |
| // A PushDebugGroup call without a following PopDebugGroup produces an error in render pass. | |
| TEST_F(DebugMarkerValidationTest, RenderUnbalancedPush) { | |
| DummyRenderPass renderPass(device); | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| { | |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); | |
| pass.PushDebugGroup("Event Start"); | |
| pass.PushDebugGroup("Event Start"); | |
| pass.InsertDebugMarker("Marker"); | |
| pass.PopDebugGroup(); | |
| pass.EndPass(); | |
| } | |
| ASSERT_DEVICE_ERROR(encoder.Finish()); | |
| } | |
| // A PopDebugGroup call without a preceding PushDebugGroup produces an error in render pass. | |
| TEST_F(DebugMarkerValidationTest, RenderUnbalancedPop) { | |
| DummyRenderPass renderPass(device); | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| { | |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); | |
| pass.PushDebugGroup("Event Start"); | |
| pass.InsertDebugMarker("Marker"); | |
| pass.PopDebugGroup(); | |
| pass.PopDebugGroup(); | |
| pass.EndPass(); | |
| } | |
| ASSERT_DEVICE_ERROR(encoder.Finish()); | |
| } | |
| // Correct usage of debug markers should succeed in render bundle. | |
| TEST_F(DebugMarkerValidationTest, RenderBundleSuccess) { | |
| utils::ComboRenderBundleEncoderDescriptor desc; | |
| desc.cColorFormats[0] = wgpu::TextureFormat::RGBA8Unorm; | |
| desc.colorFormatsCount = 1; | |
| wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&desc); | |
| encoder.PushDebugGroup("Event Start"); | |
| encoder.PushDebugGroup("Event Start"); | |
| encoder.InsertDebugMarker("Marker"); | |
| encoder.PopDebugGroup(); | |
| encoder.PopDebugGroup(); | |
| encoder.Finish(); | |
| } | |
| // A PushDebugGroup call without a following PopDebugGroup produces an error in render bundle. | |
| TEST_F(DebugMarkerValidationTest, RenderBundleUnbalancedPush) { | |
| utils::ComboRenderBundleEncoderDescriptor desc; | |
| desc.cColorFormats[0] = wgpu::TextureFormat::RGBA8Unorm; | |
| desc.colorFormatsCount = 1; | |
| wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&desc); | |
| encoder.PushDebugGroup("Event Start"); | |
| encoder.PushDebugGroup("Event Start"); | |
| encoder.InsertDebugMarker("Marker"); | |
| encoder.PopDebugGroup(); | |
| ASSERT_DEVICE_ERROR(encoder.Finish()); | |
| } | |
| // A PopDebugGroup call without a preceding PushDebugGroup produces an error in render bundle. | |
| TEST_F(DebugMarkerValidationTest, RenderBundleUnbalancedPop) { | |
| utils::ComboRenderBundleEncoderDescriptor desc; | |
| desc.cColorFormats[0] = wgpu::TextureFormat::RGBA8Unorm; | |
| desc.colorFormatsCount = 1; | |
| wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&desc); | |
| encoder.PushDebugGroup("Event Start"); | |
| encoder.InsertDebugMarker("Marker"); | |
| encoder.PopDebugGroup(); | |
| encoder.PopDebugGroup(); | |
| ASSERT_DEVICE_ERROR(encoder.Finish()); | |
| } | |
| // Correct usage of debug markers should succeed in compute pass. | |
| TEST_F(DebugMarkerValidationTest, ComputeSuccess) { | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| { | |
| wgpu::ComputePassEncoder pass = encoder.BeginComputePass(); | |
| pass.PushDebugGroup("Event Start"); | |
| pass.PushDebugGroup("Event Start"); | |
| pass.InsertDebugMarker("Marker"); | |
| pass.PopDebugGroup(); | |
| pass.PopDebugGroup(); | |
| pass.EndPass(); | |
| } | |
| encoder.Finish(); | |
| } | |
| // A PushDebugGroup call without a following PopDebugGroup produces an error in compute pass. | |
| TEST_F(DebugMarkerValidationTest, ComputeUnbalancedPush) { | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| { | |
| wgpu::ComputePassEncoder pass = encoder.BeginComputePass(); | |
| pass.PushDebugGroup("Event Start"); | |
| pass.PushDebugGroup("Event Start"); | |
| pass.InsertDebugMarker("Marker"); | |
| pass.PopDebugGroup(); | |
| pass.EndPass(); | |
| } | |
| ASSERT_DEVICE_ERROR(encoder.Finish()); | |
| } | |
| // A PopDebugGroup call without a preceding PushDebugGroup produces an error in compute pass. | |
| TEST_F(DebugMarkerValidationTest, ComputeUnbalancedPop) { | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| { | |
| wgpu::ComputePassEncoder pass = encoder.BeginComputePass(); | |
| pass.PushDebugGroup("Event Start"); | |
| pass.InsertDebugMarker("Marker"); | |
| pass.PopDebugGroup(); | |
| pass.PopDebugGroup(); | |
| pass.EndPass(); | |
| } | |
| ASSERT_DEVICE_ERROR(encoder.Finish()); | |
| } | |
| // Correct usage of debug markers should succeed in command encoder. | |
| TEST_F(DebugMarkerValidationTest, CommandEncoderSuccess) { | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| encoder.PushDebugGroup("Event Start"); | |
| encoder.PushDebugGroup("Event Start"); | |
| encoder.InsertDebugMarker("Marker"); | |
| encoder.PopDebugGroup(); | |
| encoder.PopDebugGroup(); | |
| encoder.Finish(); | |
| } | |
| // A PushDebugGroup call without a following PopDebugGroup produces an error in command encoder. | |
| TEST_F(DebugMarkerValidationTest, CommandEncoderUnbalancedPush) { | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| encoder.PushDebugGroup("Event Start"); | |
| encoder.PushDebugGroup("Event Start"); | |
| encoder.InsertDebugMarker("Marker"); | |
| encoder.PopDebugGroup(); | |
| ASSERT_DEVICE_ERROR(encoder.Finish()); | |
| } | |
| // A PopDebugGroup call without a preceding PushDebugGroup produces an error in command encoder. | |
| TEST_F(DebugMarkerValidationTest, CommandEncoderUnbalancedPop) { | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| encoder.PushDebugGroup("Event Start"); | |
| encoder.InsertDebugMarker("Marker"); | |
| encoder.PopDebugGroup(); | |
| encoder.PopDebugGroup(); | |
| ASSERT_DEVICE_ERROR(encoder.Finish()); | |
| } | |
| // It is possible to nested pushes in a compute pass in a command encoder. | |
| TEST_F(DebugMarkerValidationTest, NestedComputeInCommandEncoder) { | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| encoder.PushDebugGroup("Event Start"); | |
| { | |
| wgpu::ComputePassEncoder pass = encoder.BeginComputePass(); | |
| pass.PushDebugGroup("Event Start"); | |
| pass.InsertDebugMarker("Marker"); | |
| pass.PopDebugGroup(); | |
| pass.EndPass(); | |
| } | |
| encoder.PopDebugGroup(); | |
| encoder.Finish(); | |
| } | |
| // Command encoder and compute pass pushes must be balanced independently. | |
| TEST_F(DebugMarkerValidationTest, NestedComputeInCommandEncoderIndependent) { | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| encoder.PushDebugGroup("Event Start"); | |
| { | |
| wgpu::ComputePassEncoder pass = encoder.BeginComputePass(); | |
| pass.InsertDebugMarker("Marker"); | |
| pass.PopDebugGroup(); | |
| pass.EndPass(); | |
| } | |
| ASSERT_DEVICE_ERROR(encoder.Finish()); | |
| } | |
| // It is possible to nested pushes in a render pass in a command encoder. | |
| TEST_F(DebugMarkerValidationTest, NestedRenderInCommandEncoder) { | |
| DummyRenderPass renderPass(device); | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| encoder.PushDebugGroup("Event Start"); | |
| { | |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); | |
| pass.PushDebugGroup("Event Start"); | |
| pass.InsertDebugMarker("Marker"); | |
| pass.PopDebugGroup(); | |
| pass.EndPass(); | |
| } | |
| encoder.PopDebugGroup(); | |
| encoder.Finish(); | |
| } | |
| // Command encoder and render pass pushes must be balanced independently. | |
| TEST_F(DebugMarkerValidationTest, NestedRenderInCommandEncoderIndependent) { | |
| DummyRenderPass renderPass(device); | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| encoder.PushDebugGroup("Event Start"); | |
| { | |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); | |
| pass.InsertDebugMarker("Marker"); | |
| pass.PopDebugGroup(); | |
| pass.EndPass(); | |
| } | |
| ASSERT_DEVICE_ERROR(encoder.Finish()); | |
| } |