| // Copyright 2021 The Dawn Authors | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #include "tests/unittests/validation/ValidationTest.h" | |
| #include "utils/WGPUHelpers.h" | |
| class TextureInternalUsageValidationDisabledTest : public ValidationTest {}; | |
| // Test that using the feature is an error if it is not enabled | |
| TEST_F(TextureInternalUsageValidationDisabledTest, RequiresFeature) { | |
| wgpu::TextureDescriptor textureDesc = {}; | |
| textureDesc.size = {1, 1}; | |
| textureDesc.usage = wgpu::TextureUsage::CopySrc; | |
| textureDesc.format = wgpu::TextureFormat::RGBA8Unorm; | |
| // Control case: Normal texture creation works | |
| device.CreateTexture(&textureDesc); | |
| wgpu::DawnTextureInternalUsageDescriptor internalDesc = {}; | |
| textureDesc.nextInChain = &internalDesc; | |
| // Error with chained feature struct. | |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&textureDesc)); | |
| // Also does not work with various internal usages. | |
| internalDesc.internalUsage = wgpu::TextureUsage::CopySrc; | |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&textureDesc)); | |
| internalDesc.internalUsage = wgpu::TextureUsage::CopyDst; | |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&textureDesc)); | |
| } | |
| class TextureInternalUsageValidationTest : public ValidationTest { | |
| WGPUDevice CreateTestDevice() override { | |
| dawn_native::DawnDeviceDescriptor descriptor; | |
| descriptor.requiredFeatures.push_back("dawn-internal-usages"); | |
| return adapter.CreateDevice(&descriptor); | |
| } | |
| }; | |
| // Test that internal usages can be passed in a chained descriptor. | |
| TEST_F(TextureInternalUsageValidationTest, Basic) { | |
| wgpu::TextureDescriptor textureDesc = {}; | |
| textureDesc.size = {1, 1}; | |
| textureDesc.usage = wgpu::TextureUsage::CopySrc; | |
| textureDesc.format = wgpu::TextureFormat::RGBA8Unorm; | |
| wgpu::DawnTextureInternalUsageDescriptor internalDesc = {}; | |
| textureDesc.nextInChain = &internalDesc; | |
| // Internal usage: none | |
| device.CreateTexture(&textureDesc); | |
| // Internal usage is the same as the base usage. | |
| internalDesc.internalUsage = wgpu::TextureUsage::CopySrc; | |
| device.CreateTexture(&textureDesc); | |
| // Internal usage adds to the base usage. | |
| internalDesc.internalUsage = wgpu::TextureUsage::CopyDst; | |
| device.CreateTexture(&textureDesc); | |
| } | |
| // Test that internal usages takes part in other validation that | |
| // depends on the usage. | |
| TEST_F(TextureInternalUsageValidationTest, UsageValidation) { | |
| { | |
| wgpu::TextureDescriptor textureDesc = {}; | |
| textureDesc.size = {1, 1}; | |
| textureDesc.usage = wgpu::TextureUsage::CopySrc; | |
| textureDesc.format = wgpu::TextureFormat::RGBA8Unorm; | |
| wgpu::DawnTextureInternalUsageDescriptor internalDesc = {}; | |
| textureDesc.nextInChain = &internalDesc; | |
| // Internal usage adds an invalid usage. | |
| internalDesc.internalUsage = static_cast<wgpu::TextureUsage>(-1); | |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&textureDesc)); | |
| } | |
| { | |
| wgpu::TextureDescriptor textureDesc = {}; | |
| textureDesc.size = {1, 1}; | |
| textureDesc.usage = wgpu::TextureUsage::CopySrc; | |
| textureDesc.format = wgpu::TextureFormat::RGBA8Unorm; | |
| textureDesc.sampleCount = 4; | |
| // Control case: multisampled texture | |
| device.CreateTexture(&textureDesc); | |
| wgpu::DawnTextureInternalUsageDescriptor internalDesc = {}; | |
| textureDesc.nextInChain = &internalDesc; | |
| // OK: internal usage adds nothing. | |
| device.CreateTexture(&textureDesc); | |
| // Internal usage adds storage usage which is invalid | |
| // with multisampling. | |
| internalDesc.internalUsage = wgpu::TextureUsage::StorageBinding; | |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&textureDesc)); | |
| } | |
| } | |
| // Test that internal usage does not add to the validated usage | |
| // for command encoding | |
| // This test also test the internal copy | |
| TEST_F(TextureInternalUsageValidationTest, CommandValidation) { | |
| wgpu::TextureDescriptor textureDesc = {}; | |
| textureDesc.size = {1, 1}; | |
| textureDesc.format = wgpu::TextureFormat::RGBA8Unorm; | |
| textureDesc.usage = wgpu::TextureUsage::CopyDst; | |
| wgpu::Texture dst = device.CreateTexture(&textureDesc); | |
| textureDesc.usage = wgpu::TextureUsage::CopySrc; | |
| wgpu::Texture src = device.CreateTexture(&textureDesc); | |
| textureDesc.usage = wgpu::TextureUsage::None; | |
| wgpu::DawnTextureInternalUsageDescriptor internalDesc = {}; | |
| textureDesc.nextInChain = &internalDesc; | |
| internalDesc.internalUsage = wgpu::TextureUsage::CopySrc; | |
| wgpu::Texture srcInternal = device.CreateTexture(&textureDesc); | |
| // Control: src -> dst | |
| { | |
| wgpu::ImageCopyTexture srcImageCopyTexture = utils::CreateImageCopyTexture(src, 0, {0, 0}); | |
| wgpu::ImageCopyTexture dstImageCopyTexture = utils::CreateImageCopyTexture(dst, 0, {0, 0}); | |
| wgpu::Extent3D extent3D = {1, 1}; | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| encoder.CopyTextureToTexture(&srcImageCopyTexture, &dstImageCopyTexture, &extent3D); | |
| encoder.Finish(); | |
| } | |
| // Invalid: src internal -> dst | |
| { | |
| wgpu::ImageCopyTexture srcImageCopyTexture = | |
| utils::CreateImageCopyTexture(srcInternal, 0, {0, 0}); | |
| wgpu::ImageCopyTexture dstImageCopyTexture = utils::CreateImageCopyTexture(dst, 0, {0, 0}); | |
| wgpu::Extent3D extent3D = {1, 1}; | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| encoder.CopyTextureToTexture(&srcImageCopyTexture, &dstImageCopyTexture, &extent3D); | |
| ASSERT_DEVICE_ERROR(encoder.Finish()); | |
| } | |
| // Control with internal copy: src -> dst | |
| { | |
| wgpu::ImageCopyTexture srcImageCopyTexture = utils::CreateImageCopyTexture(src, 0, {0, 0}); | |
| wgpu::ImageCopyTexture dstImageCopyTexture = utils::CreateImageCopyTexture(dst, 0, {0, 0}); | |
| wgpu::Extent3D extent3D = {1, 1}; | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| encoder.CopyTextureToTextureInternal(&srcImageCopyTexture, &dstImageCopyTexture, &extent3D); | |
| encoder.Finish(); | |
| } | |
| // Valid with internal copy: src internal -> dst | |
| { | |
| wgpu::ImageCopyTexture srcImageCopyTexture = | |
| utils::CreateImageCopyTexture(srcInternal, 0, {0, 0}); | |
| wgpu::ImageCopyTexture dstImageCopyTexture = utils::CreateImageCopyTexture(dst, 0, {0, 0}); | |
| wgpu::Extent3D extent3D = {1, 1}; | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| encoder.CopyTextureToTextureInternal(&srcImageCopyTexture, &dstImageCopyTexture, &extent3D); | |
| encoder.Finish(); | |
| } | |
| } |