| // Copyright 2021 The Dawn Authors | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #include "tests/unittests/validation/ValidationTest.h" | |
| #include "tests/MockCallback.h" | |
| using namespace testing; | |
| class MultipleDeviceTest : public ValidationTest {}; | |
| // Test that it is invalid to submit a command buffer created on a different device. | |
| TEST_F(MultipleDeviceTest, ValidatesSameDevice) { | |
| wgpu::Device device2 = RegisterDevice(CreateTestDevice()); | |
| wgpu::CommandBuffer commandBuffer = device2.CreateCommandEncoder().Finish(); | |
| ASSERT_DEVICE_ERROR(device.GetQueue().Submit(1, &commandBuffer)); | |
| } | |
| // Test that CreatePipelineAsync fails creation with an Error status if it uses | |
| // objects from a different device. | |
| TEST_F(MultipleDeviceTest, ValidatesSameDeviceCreatePipelineAsync) { | |
| wgpu::ShaderModuleWGSLDescriptor wgslDesc = {}; | |
| wgslDesc.source = R"( | |
| [[stage(compute), workgroup_size(1, 1, 1)]] fn main() { | |
| } | |
| )"; | |
| wgpu::ShaderModuleDescriptor shaderModuleDesc = {}; | |
| shaderModuleDesc.nextInChain = &wgslDesc; | |
| // Base case: CreateComputePipelineAsync succeeds. | |
| { | |
| wgpu::ShaderModule shaderModule = device.CreateShaderModule(&shaderModuleDesc); | |
| wgpu::ComputePipelineDescriptor pipelineDesc = {}; | |
| pipelineDesc.compute.module = shaderModule; | |
| pipelineDesc.compute.entryPoint = "main"; | |
| StrictMock<MockCallback<WGPUCreateComputePipelineAsyncCallback>> creationCallback; | |
| EXPECT_CALL(creationCallback, | |
| Call(WGPUCreatePipelineAsyncStatus_Success, NotNull(), _, this)) | |
| .WillOnce(WithArg<1>(Invoke( | |
| [](WGPUComputePipeline pipeline) { wgpu::ComputePipeline::Acquire(pipeline); }))); | |
| device.CreateComputePipelineAsync(&pipelineDesc, creationCallback.Callback(), | |
| creationCallback.MakeUserdata(this)); | |
| WaitForAllOperations(device); | |
| } | |
| // CreateComputePipelineAsync errors if the shader module is created on a different device. | |
| { | |
| wgpu::Device device2 = RegisterDevice(CreateTestDevice()); | |
| wgpu::ShaderModule shaderModule = device2.CreateShaderModule(&shaderModuleDesc); | |
| wgpu::ComputePipelineDescriptor pipelineDesc = {}; | |
| pipelineDesc.compute.module = shaderModule; | |
| pipelineDesc.compute.entryPoint = "main"; | |
| StrictMock<MockCallback<WGPUCreateComputePipelineAsyncCallback>> creationCallback; | |
| EXPECT_CALL(creationCallback, | |
| Call(WGPUCreatePipelineAsyncStatus_Error, nullptr, _, this + 1)) | |
| .Times(1); | |
| device.CreateComputePipelineAsync(&pipelineDesc, creationCallback.Callback(), | |
| creationCallback.MakeUserdata(this + 1)); | |
| WaitForAllOperations(device); | |
| } | |
| } |