commit | 1fab7728b2e9dbfbb98d1c6a28b6089379a2e167 | [log] [tgz] |
---|---|---|
author | Zhaoming Jiang <zhaoming.jiang@intel.com> | Wed Jun 19 16:18:38 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Jun 19 16:18:38 2024 +0000 |
tree | 3c8b2331a3770f344cf1e573b64ade85bbc469b2 | |
parent | f9e2038d1c48e2870e47056724aeab51c20219ef [diff] |
PerfTest: Add a workgroup impl and enable D3D subgroups for Mat-Vec Mul test This CL add a new shader implementation for matrix-vector multiply perf test which split the input vector and matrix into blocks for invocations within a workgroup and at the end use workgroup memory to add up the result. This implementation has comparable or better performance than the subgroups implementation on tested devices. This CL also remove the suppression for subgroups on D3D12 device. Bug: chromium:42241412 Change-Id: If1ebc7928ceb497c7ce27428652ea4c4b2e6ab10 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/193080 Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: David Neto <dneto@google.com> Commit-Queue: David Neto <dneto@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.