commit | 200d17138e745d5f2668e26e0a2fa9df51ff1447 | [log] [tgz] |
---|---|---|
author | Antonio Maiorano <amaiorano@google.com> | Thu Jun 05 21:20:52 2025 -0700 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Jun 05 21:20:52 2025 -0700 |
tree | 3d144b99c3d3b3d7e8cf169811fc78eea7bed20f | |
parent | 9aab18e80c85f28e77c135e58854c0ddd7089faf [diff] |
Fix GL ClearTexture for 3D compressed formats The rowsPerImage value was set to the texel height, rather than block height, resulting in invalid offsets being computed and passed to glCompressedTexSubImage3D. This should also fix ClearTexture for cube maps. Bug: 422398034 Change-Id: I8418e0f28e56bf8c51e8b42ffb1b5c27e0d4d8b6 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/245535 Auto-Submit: Antonio Maiorano <amaiorano@google.com> Reviewed-by: Fr <beaufort.francois@gmail.com> Commit-Queue: Fr <beaufort.francois@gmail.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.