| struct Normals { | |
| float3 f; | |
| }; | |
| struct tint_symbol { | |
| float4 value : SV_Position; | |
| }; | |
| float4 main_inner() { | |
| const Normals tint_symbol_1[1] = {{float3(0.0f, 0.0f, 1.0f)}}; | |
| return float4(tint_symbol_1[0].f, 1.0f); | |
| } | |
| tint_symbol main() { | |
| const float4 inner_result = main_inner(); | |
| tint_symbol wrapper_result = (tint_symbol)0; | |
| wrapper_result.value = inner_result; | |
| return wrapper_result; | |
| } |