| #version 310 es | |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
| void unused_entry_point() { | |
| return; | |
| } | |
| struct Light { | |
| vec3 position; | |
| uint pad; | |
| vec3 colour; | |
| uint pad_1; | |
| }; | |
| layout(binding = 1, std430) buffer Lights_ssbo { | |
| Light light[]; | |
| } lights; | |