| uint4 tint_first_leading_bit(uint4 v) { |
| uint4 x = v; |
| const uint4 b16 = (bool4((x & (4294901760u).xxxx)) ? (16u).xxxx : (0u).xxxx); |
| x = (x >> b16); |
| const uint4 b8 = (bool4((x & (65280u).xxxx)) ? (8u).xxxx : (0u).xxxx); |
| x = (x >> b8); |
| const uint4 b4 = (bool4((x & (240u).xxxx)) ? (4u).xxxx : (0u).xxxx); |
| x = (x >> b4); |
| const uint4 b2 = (bool4((x & (12u).xxxx)) ? (2u).xxxx : (0u).xxxx); |
| x = (x >> b2); |
| const uint4 b1 = (bool4((x & (2u).xxxx)) ? (1u).xxxx : (0u).xxxx); |
| const uint4 is_zero = ((x == (0u).xxxx) ? (4294967295u).xxxx : (0u).xxxx); |
| return uint4((((((b16 | b8) | b4) | b2) | b1) | is_zero)); |
| } |
| |
| void firstLeadingBit_000ff3() { |
| uint4 res = tint_first_leading_bit((1u).xxxx); |
| } |
| |
| struct tint_symbol { |
| float4 value : SV_Position; |
| }; |
| |
| float4 vertex_main_inner() { |
| firstLeadingBit_000ff3(); |
| return (0.0f).xxxx; |
| } |
| |
| tint_symbol vertex_main() { |
| const float4 inner_result = vertex_main_inner(); |
| tint_symbol wrapper_result = (tint_symbol)0; |
| wrapper_result.value = inner_result; |
| return wrapper_result; |
| } |
| |
| void fragment_main() { |
| firstLeadingBit_000ff3(); |
| return; |
| } |
| |
| [numthreads(1, 1, 1)] |
| void compute_main() { |
| firstLeadingBit_000ff3(); |
| return; |
| } |