| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct tint_private_vars_struct { |
| float4 x_GLF_color; |
| }; |
| |
| struct buf0 { |
| /* 0x0000 */ float4 r; |
| }; |
| |
| void main_1(thread tint_private_vars_struct* const tint_private_vars, const constant buf0* const tint_symbol_3) { |
| float f = 0.0f; |
| float4 v = 0.0f; |
| f = 1.0f; |
| v = float4(sin(f), cos(f), exp2(f), log(f)); |
| if ((distance(v, (*(tint_symbol_3)).r) < 0.10000000149011611938f)) { |
| (*(tint_private_vars)).x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| } else { |
| (*(tint_private_vars)).x_GLF_color = float4(0.0f); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| main_out tint_symbol_inner(thread tint_private_vars_struct* const tint_private_vars, const constant buf0* const tint_symbol_4) { |
| main_1(tint_private_vars, tint_symbol_4); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=(*(tint_private_vars)).x_GLF_color}; |
| return tint_symbol_2; |
| } |
| |
| fragment tint_symbol_1 tint_symbol(const constant buf0* tint_symbol_5 [[buffer(0)]]) { |
| thread tint_private_vars_struct tint_private_vars = {}; |
| main_out const inner_result = tint_symbol_inner(&(tint_private_vars), tint_symbol_5); |
| tint_symbol_1 wrapper_result = {}; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |
| |