blob: 9d07cb305771a49337be57bc3b683f7cc5ad5ccd [file] [log] [blame]
struct f_outputs {
float4 tint_symbol : SV_Target0;
};
Texture2D<float4> t : register(t0);
SamplerState s : register(s0, space1);
float4 f_inner() {
return t.Sample(s, (0.0f).xx, int2(int(4), int(6)));
}
f_outputs f() {
f_outputs v = {f_inner()};
return v;
}