struct f_outputs { | |
float4 tint_symbol : SV_Target0; | |
}; | |
Texture2D<float4> t : register(t0); | |
SamplerState s : register(s0, space1); | |
float4 f_inner() { | |
return t.Sample(s, (0.0f).xx, int2(int(4), int(6))); | |
} | |
f_outputs f() { | |
f_outputs v = {f_inner()}; | |
return v; | |
} | |