#version 310 es | |
shared int W[246]; | |
void tint_symbol_inner(uint tint_local_index) { | |
{ | |
uint v = 0u; | |
v = tint_local_index; | |
while(true) { | |
uint v_1 = v; | |
if ((v_1 >= 246u)) { | |
break; | |
} | |
W[v_1] = 0; | |
{ | |
v = (v_1 + 1u); | |
} | |
continue; | |
} | |
} | |
barrier(); | |
W[0] = 42; | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
tint_symbol_inner(gl_LocalInvocationIndex); | |
} |