blob: b36f465f956edb3b86abd49d0434fce91b585a64 [file] [log] [blame]
#version 310 es
shared int W[246];
void tint_symbol_inner(uint tint_local_index) {
{
uint v = 0u;
v = tint_local_index;
while(true) {
uint v_1 = v;
if ((v_1 >= 246u)) {
break;
}
W[v_1] = 0;
{
v = (v_1 + 1u);
}
continue;
}
}
barrier();
W[0] = 42;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
tint_symbol_inner(gl_LocalInvocationIndex);
}