struct main_outputs { | |
float4 tint_symbol : SV_Position; | |
}; | |
cbuffer cbuffer_buffer : register(b0) { | |
uint4 buffer[7]; | |
}; | |
float4 main_inner() { | |
float x = asfloat(buffer[0u].z); | |
return float4(x, 0.0f, 0.0f, 1.0f); | |
} | |
main_outputs main() { | |
main_outputs v = {main_inner()}; | |
return v; | |
} | |