struct tint_symbol { | |
float4 value : SV_Position; | |
}; | |
float4 main_inner() { | |
float3 light = float3(1.20000004768371582031f, 1.0f, 2.0f); | |
float3 negative_light = -(light); | |
return (0.0f).xxxx; | |
} | |
tint_symbol main() { | |
float4 inner_result = main_inner(); | |
tint_symbol wrapper_result = (tint_symbol)0; | |
wrapper_result.value = inner_result; | |
return wrapper_result; | |
} |