blob: 4d0b84fe63415fe44a3ffdebde09872dbf57db62 [file] [log] [blame]
struct tint_symbol {
float4 value : SV_Position;
};
float4 main_inner() {
float3 light = float3(1.20000004768371582031f, 1.0f, 2.0f);
float3 negative_light = -(light);
return (0.0f).xxxx;
}
tint_symbol main() {
float4 inner_result = main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}