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20a6ca0041379a0aebeca7fdff753416a4ab1ffa
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.
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test
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tint
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expressions
/
type_conv
/
vec3
/
literal
/
f32-f16.wgsl.expected.glsl
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#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
layout
(
local_size_x
=
1
,
local_size_y
=
1
,
local_size_z
=
1
)
in
;
void
unused_entry_point
()
{
return
;
}
f16vec3 u
=
f16vec3
(
1.0hf
);