commit | e5d1a8494d99dee0f0d2cb530d3e95318cd15b1a | [log] [tgz] |
---|---|---|
author | Albin Bernhardsson <albin.bernhardsson@arm.com> | Fri May 12 20:46:38 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri May 12 20:46:38 2023 +0000 |
tree | edc9bf1ebec7ef901f496d8693a8e2aaf4ac160c | |
parent | 9ae8ed2f62491423d28302927f35d5add9caf2ab [diff] |
Implement depth-clip-control without VK_EXT_depth_clip_enable In Vulkan, unclippedDepth is currently implemented as depthClamp=true, depthClipEnable=false. However, depthClamp=true will implicitly disable depth clipping if no VkPipelineRasterizationDepthClipStateCreateInfoEXT is specified. This allows us to support depth-clip-control on devices without VK_EXT_depth_clip_enable. Change-Id: I27c81da34dc3c72e31118cd858f92d9fdfae83e9 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/132620 Reviewed-by: Kai Ninomiya <kainino@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.