| #include <metal_stdlib> |
| |
| using namespace metal; |
| kernel void tint_symbol(texture2d_array<float, access::sample> tint_symbol_1 [[texture(0)]], texture2d_array<int, access::sample> tint_symbol_2 [[texture(1)]], texture2d_array<uint, access::sample> tint_symbol_3 [[texture(2)]]) { |
| uint2 fdims = uint2(tint_symbol_1.get_width(1), tint_symbol_1.get_height(1)); |
| uint2 idims = uint2(tint_symbol_2.get_width(1), tint_symbol_2.get_height(1)); |
| uint2 udims = uint2(tint_symbol_3.get_width(1), tint_symbol_3.get_height(1)); |
| return; |
| } |
| |