#version 310 es | |
uniform highp samplerCube t_f_1; | |
uniform highp isamplerCube t_i_1; | |
uniform highp usamplerCube t_u_1; | |
void tint_symbol() { | |
uvec2 fdims = uvec2(textureSize(t_f_1, 1)); | |
uvec2 idims = uvec2(textureSize(t_i_1, 1)); | |
uvec2 udims = uvec2(textureSize(t_u_1, 1)); | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
tint_symbol(); | |
return; | |
} |