@group(0) @binding(0) var t_f : texture_cube<f32>; | |
@group(0) @binding(1) var t_i : texture_cube<i32>; | |
@group(0) @binding(2) var t_u : texture_cube<u32>; | |
@compute @workgroup_size(1) | |
fn main() { | |
var fdims = textureDimensions(t_f, 1); | |
var idims = textureDimensions(t_i, 1); | |
var udims = textureDimensions(t_u, 1); | |
} |