commit | 2234b2051644bbe216f36dfa3504ca60ca933ada | [log] [tgz] |
---|---|---|
author | Corentin Wallez <cwallez@chromium.org> | Mon Jul 08 09:04:03 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Mon Jul 08 09:04:03 2024 +0000 |
tree | c68fba6414d51378def5ee01608d5b02d9af6ec3 | |
parent | 16409040ea17635d39746cfc046a3298dd0872f4 [diff] |
opengl: Add support for EGL 1.4 without EGL_KHR_surfaceless_context. This is core in EGL 1.5 but not in EGL 1.4. Without it we need to create a pbuffer to set as an offscreen surface when there is no window to render to. Bug: 42241384 Change-Id: I046bcdd878d49ec18d7b9e43a600feb653b046c5 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/195918 Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Stephen White <senorblanco@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.