[glsl] Set up internal push constants Use the PreparePushConstants transform to create entries for all provided offsets. Bug: 42251044 Change-Id: I4d6d6a9703d9ad0d43376c6b62d4ec72907e0107 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/209535 Reviewed-by: dan sinclair <dsinclair@chromium.org> Commit-Queue: James Price <jrprice@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.