commit | 225479f0a5f2050a8199d4533ceb2c58acd6f41f | [log] [tgz] |
---|---|---|
author | James Price <jrprice@google.com> | Wed Jul 19 00:45:24 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Jul 19 00:45:24 2023 +0000 |
tree | f9d80e4a7a10728c50756c9884a134dac18d1470 | |
parent | c6223a1b5d2955ef99528ba3ebcebe40b8741cdd [diff] |
[ir][spirv-writer] Fix texture builtin return type Some tests were using a scalar f32 result instead of a vector. Bug: tint:1906 Change-Id: I6693e054de57e0478bcd17969e8d85c2dfbc127a Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/141441 Auto-Submit: James Price <jrprice@google.com> Reviewed-by: Dan Sinclair <dsinclair@chromium.org> Commit-Queue: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.