commit | 225a2b46b0f27376b537fc3c4eb68ae44b713a5e | [log] [tgz] |
---|---|---|
author | Tomek Ponitka <tommek@google.com> | Wed Jul 29 08:19:59 2020 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Wed Jul 29 08:19:59 2020 +0000 |
tree | 365df858179a989036ac01056a53bd5dc2e216a5 | |
parent | bce1cbd0e25689a2f3ccb0aff08f8ef1c5eb5dc6 [diff] |
Enabling sampleMask usage in RenderPipelineMTL Added the sampleMask functionality in Metal. Bug: dawn:491 Change-Id: Id4a14d0cc715dc701c6f29e4588ce327c5b26cba Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25481 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Tomek Ponitka <tommek@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.