| // Copyright 2018 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "backend/vulkan/RenderPipelineVk.h" |
| |
| #include "backend/vulkan/BlendStateVk.h" |
| #include "backend/vulkan/DepthStencilStateVk.h" |
| #include "backend/vulkan/DeviceVk.h" |
| #include "backend/vulkan/FencedDeleter.h" |
| #include "backend/vulkan/InputStateVk.h" |
| #include "backend/vulkan/PipelineLayoutVk.h" |
| #include "backend/vulkan/RenderPassCache.h" |
| #include "backend/vulkan/RenderPassDescriptorVk.h" |
| #include "backend/vulkan/ShaderModuleVk.h" |
| |
| namespace backend { namespace vulkan { |
| |
| namespace { |
| |
| VkPrimitiveTopology VulkanPrimitiveTopology(dawn::PrimitiveTopology topology) { |
| switch (topology) { |
| case dawn::PrimitiveTopology::PointList: |
| return VK_PRIMITIVE_TOPOLOGY_POINT_LIST; |
| case dawn::PrimitiveTopology::LineList: |
| return VK_PRIMITIVE_TOPOLOGY_LINE_LIST; |
| case dawn::PrimitiveTopology::LineStrip: |
| return VK_PRIMITIVE_TOPOLOGY_LINE_STRIP; |
| case dawn::PrimitiveTopology::TriangleList: |
| return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST; |
| case dawn::PrimitiveTopology::TriangleStrip: |
| return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP; |
| default: |
| UNREACHABLE(); |
| } |
| } |
| |
| } // anonymous namespace |
| |
| RenderPipeline::RenderPipeline(RenderPipelineBuilder* builder) |
| : RenderPipelineBase(builder), mDevice(ToBackend(builder->GetDevice())) { |
| // Eventually a bunch of the structures that need to be chained in the create info will be |
| // held by objects such as the BlendState. They aren't implemented yet so we initialize |
| // everything here. |
| |
| VkPipelineShaderStageCreateInfo shaderStages[2]; |
| { |
| const auto& vertexStageInfo = builder->GetStageInfo(dawn::ShaderStage::Vertex); |
| const auto& fragmentStageInfo = builder->GetStageInfo(dawn::ShaderStage::Fragment); |
| |
| shaderStages[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; |
| shaderStages[0].pNext = nullptr; |
| shaderStages[0].flags = 0; |
| shaderStages[0].stage = VK_SHADER_STAGE_VERTEX_BIT; |
| shaderStages[0].module = ToBackend(vertexStageInfo.module)->GetHandle(); |
| shaderStages[0].pName = vertexStageInfo.entryPoint.c_str(); |
| shaderStages[0].pSpecializationInfo = nullptr; |
| |
| shaderStages[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; |
| shaderStages[1].pNext = nullptr; |
| shaderStages[1].flags = 0; |
| shaderStages[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT; |
| shaderStages[1].module = ToBackend(fragmentStageInfo.module)->GetHandle(); |
| shaderStages[1].pName = fragmentStageInfo.entryPoint.c_str(); |
| shaderStages[1].pSpecializationInfo = nullptr; |
| } |
| |
| VkPipelineInputAssemblyStateCreateInfo inputAssembly; |
| inputAssembly.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO; |
| inputAssembly.pNext = nullptr; |
| inputAssembly.flags = 0; |
| inputAssembly.topology = VulkanPrimitiveTopology(GetPrimitiveTopology()); |
| // Primitive restart is always enabled in NXT (because of Metal) |
| inputAssembly.primitiveRestartEnable = VK_TRUE; |
| |
| // A dummy viewport/scissor info. The validation layers force use to provide at least one |
| // scissor and one viewport here, even if we choose to make them dynamic. |
| VkViewport viewportDesc; |
| viewportDesc.x = 0.0f; |
| viewportDesc.y = 0.0f; |
| viewportDesc.width = 1.0f; |
| viewportDesc.height = 1.0f; |
| viewportDesc.minDepth = 0.0f; |
| viewportDesc.maxDepth = 1.0f; |
| VkRect2D scissorRect; |
| scissorRect.offset.x = 0; |
| scissorRect.offset.y = 0; |
| scissorRect.extent.width = 1; |
| scissorRect.extent.height = 1; |
| VkPipelineViewportStateCreateInfo viewport; |
| viewport.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO; |
| viewport.pNext = nullptr; |
| viewport.flags = 0; |
| viewport.viewportCount = 1; |
| viewport.pViewports = &viewportDesc; |
| viewport.scissorCount = 1; |
| viewport.pScissors = &scissorRect; |
| |
| VkPipelineRasterizationStateCreateInfo rasterization; |
| rasterization.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO; |
| rasterization.pNext = nullptr; |
| rasterization.flags = 0; |
| rasterization.depthClampEnable = VK_FALSE; |
| rasterization.rasterizerDiscardEnable = VK_FALSE; |
| rasterization.polygonMode = VK_POLYGON_MODE_FILL; |
| rasterization.cullMode = VK_CULL_MODE_NONE; |
| rasterization.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE; |
| rasterization.depthBiasEnable = VK_FALSE; |
| rasterization.depthBiasConstantFactor = 0.0f; |
| rasterization.depthBiasClamp = 0.0f; |
| rasterization.depthBiasSlopeFactor = 0.0f; |
| rasterization.lineWidth = 1.0f; |
| |
| VkPipelineMultisampleStateCreateInfo multisample; |
| multisample.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO; |
| multisample.pNext = nullptr; |
| multisample.flags = 0; |
| multisample.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT; |
| multisample.sampleShadingEnable = VK_FALSE; |
| multisample.minSampleShading = 0.0f; |
| multisample.pSampleMask = nullptr; |
| multisample.alphaToCoverageEnable = VK_FALSE; |
| multisample.alphaToOneEnable = VK_FALSE; |
| |
| // Initialize the "blend state info" that will be chained in the "create info" from the data |
| // pre-computed in the BlendState |
| std::array<VkPipelineColorBlendAttachmentState, kMaxColorAttachments> colorBlendAttachments; |
| for (uint32_t i : IterateBitSet(GetColorAttachmentsMask())) { |
| colorBlendAttachments[i] = ToBackend(GetBlendState(i))->GetState(); |
| } |
| VkPipelineColorBlendStateCreateInfo colorBlend; |
| colorBlend.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO; |
| colorBlend.pNext = nullptr; |
| colorBlend.flags = 0; |
| // LogicOp isn't supported so we disable it. |
| colorBlend.logicOpEnable = VK_FALSE; |
| colorBlend.logicOp = VK_LOGIC_OP_CLEAR; |
| // TODO(cwallez@chromium.org): Do we allow holes in the color attachments? |
| colorBlend.attachmentCount = static_cast<uint32_t>(GetColorAttachmentsMask().count()); |
| colorBlend.pAttachments = colorBlendAttachments.data(); |
| // The blend constant is always dynamic so we fill in a dummy value |
| colorBlend.blendConstants[0] = 0.0f; |
| colorBlend.blendConstants[1] = 0.0f; |
| colorBlend.blendConstants[2] = 0.0f; |
| colorBlend.blendConstants[3] = 0.0f; |
| |
| // Tag all state as dynamic but stencil masks. |
| VkDynamicState dynamicStates[] = { |
| VK_DYNAMIC_STATE_VIEWPORT, |
| VK_DYNAMIC_STATE_SCISSOR, |
| VK_DYNAMIC_STATE_LINE_WIDTH, |
| VK_DYNAMIC_STATE_DEPTH_BIAS, |
| VK_DYNAMIC_STATE_BLEND_CONSTANTS, |
| VK_DYNAMIC_STATE_DEPTH_BOUNDS, |
| VK_DYNAMIC_STATE_STENCIL_REFERENCE, |
| }; |
| VkPipelineDynamicStateCreateInfo dynamic; |
| dynamic.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO; |
| dynamic.pNext = nullptr; |
| dynamic.flags = 0; |
| dynamic.dynamicStateCount = sizeof(dynamicStates) / sizeof(dynamicStates[0]); |
| dynamic.pDynamicStates = dynamicStates; |
| |
| // Get a VkRenderPass that matches the attachment formats for this pipeline, load ops don't |
| // matter so set them all to LoadOp::Load |
| VkRenderPass renderPass = VK_NULL_HANDLE; |
| { |
| RenderPassCacheQuery query; |
| |
| for (uint32_t i : IterateBitSet(GetColorAttachmentsMask())) { |
| query.SetColor(i, GetColorAttachmentFormat(i), dawn::LoadOp::Load); |
| } |
| |
| if (HasDepthStencilAttachment()) { |
| query.SetDepthStencil(GetDepthStencilFormat(), dawn::LoadOp::Load, |
| dawn::LoadOp::Load); |
| } |
| |
| renderPass = mDevice->GetRenderPassCache()->GetRenderPass(query); |
| } |
| |
| // The create info chains in a bunch of things created on the stack here or inside state |
| // objects. |
| VkGraphicsPipelineCreateInfo createInfo; |
| createInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO; |
| createInfo.pNext = nullptr; |
| createInfo.flags = 0; |
| createInfo.stageCount = 2; |
| createInfo.pStages = shaderStages; |
| createInfo.pVertexInputState = ToBackend(GetInputState())->GetCreateInfo(); |
| createInfo.pInputAssemblyState = &inputAssembly; |
| createInfo.pTessellationState = nullptr; |
| createInfo.pViewportState = &viewport; |
| createInfo.pRasterizationState = &rasterization; |
| createInfo.pMultisampleState = &multisample; |
| createInfo.pDepthStencilState = ToBackend(GetDepthStencilState())->GetCreateInfo(); |
| createInfo.pColorBlendState = &colorBlend; |
| createInfo.pDynamicState = &dynamic; |
| createInfo.layout = ToBackend(GetLayout())->GetHandle(); |
| createInfo.renderPass = renderPass; |
| createInfo.subpass = 0; |
| createInfo.basePipelineHandle = VK_NULL_HANDLE; |
| createInfo.basePipelineIndex = -1; |
| |
| if (mDevice->fn.CreateGraphicsPipelines(mDevice->GetVkDevice(), VK_NULL_HANDLE, 1, |
| &createInfo, nullptr, &mHandle) != VK_SUCCESS) { |
| ASSERT(false); |
| } |
| } |
| |
| RenderPipeline::~RenderPipeline() { |
| if (mHandle != VK_NULL_HANDLE) { |
| mDevice->GetFencedDeleter()->DeleteWhenUnused(mHandle); |
| mHandle = VK_NULL_HANDLE; |
| } |
| } |
| |
| VkPipeline RenderPipeline::GetHandle() const { |
| return mHandle; |
| } |
| |
| }} // namespace backend::vulkan |