| SKIP: FAILED |
| |
| #version 310 es |
| #extension GL_AMD_gpu_shader_half_float: require |
| |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| f16vec3 a = f16vec3(1.0hf, 2.0hf, 3.0hf); |
| float16_t b = 4.0hf; |
| f16vec3 r = (a % b); |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:8: '%' : wrong operand types: no operation '%' exists that takes a left-hand operand of type ' temp 3-component vector of float16_t' and a right operand of type ' temp float16_t' (or there is no acceptable conversion) |
| ERROR: 0:8: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
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| tint executable returned error: exit status 1 |