blob: 08f7325485160d0d6cfa22596435b0fdb3a0b607 [file] [log] [blame]
SKIP: FAILED
#version 310 es
#extension GL_AMD_gpu_shader_half_float: require
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f16vec3 a = f16vec3(1.0hf, 2.0hf, 3.0hf);
float16_t b = 4.0hf;
f16vec3 r = (a % b);
}
error: Error parsing GLSL shader:
ERROR: 0:8: '%' : wrong operand types: no operation '%' exists that takes a left-hand operand of type ' temp 3-component vector of float16_t' and a right operand of type ' temp float16_t' (or there is no acceptable conversion)
ERROR: 0:8: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1