| #version 310 es | |
| #extension GL_AMD_gpu_shader_half_float: require | |
| precision highp float; | |
| precision highp int; | |
| struct S_std140 { | |
| f16vec3 matrix_col0; | |
| f16vec3 matrix_col1; | |
| f16vec3 matrix_col2; | |
| f16vec3 vector; | |
| }; | |
| layout(binding = 0, std140) | |
| uniform tint_symbol_2_std140_1_ubo { | |
| S_std140 tint_symbol_1; | |
| } v; | |
| void main() { | |
| f16vec3 v_1 = v.tint_symbol_1.vector; | |
| f16vec3 x = (v_1 * f16mat3(v.tint_symbol_1.matrix_col0, v.tint_symbol_1.matrix_col1, v.tint_symbol_1.matrix_col2)); | |
| } |