| #version 310 es | |
| layout(binding = 0, std430) | |
| buffer tint_symbol_2_1_ssbo { | |
| uvec4 tint_symbol_1; | |
| } v; | |
| void tint_symbol() { | |
| v.tint_symbol_1[1] = (v.tint_symbol_1.y + 1u); | |
| v.tint_symbol_1[2u] = (v.tint_symbol_1.z + 1u); | |
| } | |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
| void main() { | |
| } |