commit | 22b7cb410815b19fc0e4029cfbc8c65c6866006c | [log] [tgz] |
---|---|---|
author | Ryan Harrison <rharrison@chromium.org> | Mon Jul 28 14:30:31 2025 -0700 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Mon Jul 28 14:30:31 2025 -0700 |
tree | 0182c5f16e3c0021bffc6c83b1f564487f6ef8a9 | |
parent | 12a0c7a64f72cfa3b0d58764c7ec905cbaf3116e [diff] |
[tint][doc] Add documentation about tooling languages Bit of style guide recommendation about whether to use Go or Python when writing infra or tooling code for Tint. Change-Id: I5a5f73f91b45c6c2e7ff69960fa8fd777c359312 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/255054 Reviewed-by: James Price <jrprice@google.com> Commit-Queue: Ryan Harrison <rharrison@chromium.org> Auto-Submit: Ryan Harrison <rharrison@chromium.org> Commit-Queue: James Price <jrprice@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.