TextureCubeArray arg_0 : register(t0, space1); | |
SamplerState arg_1 : register(s1, space1); | |
void textureSample_7fd8cb() { | |
float res = arg_0.Sample(arg_1, float4(0.0f, 0.0f, 0.0f, float(1u))).x; | |
} | |
void fragment_main() { | |
textureSample_7fd8cb(); | |
return; | |
} |