blob: a3e3379d3dd3e50146e0a3352329c44df28d2f98 [file] [log] [blame]
Texture2D<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSampleBias_6a9113() {
float4 res = arg_0.SampleBias(arg_1, (0.0f).xx, 1.0f);
}
void fragment_main() {
textureSampleBias_6a9113();
return;
}