Roll third_party/webgpu-cts/ 8690defa7..3dbe9f32c (13 commits)

Regenerated:
 - expectations.txt
 - compat-expectations.txt
 - ts_sources.txt
 - test_list.txt
 - resource_files.txt
 - webtest .html files

https://chromium.googlesource.com/external/github.com/gpuweb/cts/+log/8690defa74b6..3dbe9f32cfe1
 - 3dbe9f Expand textureStorage tests (#4039)
 - ddc592 Add Stages and ExternalTexture to textureDimension tests (#4037)
 - 8d0aa8 test textureNumLevels/Layers/Samples with stages (#4036)
 - b9f32f Fragment subgroup_size test: Don't use broadcasting (#4035)
 - 447b66 Assert GPUAdapterInfo instances (#4034)
 - 0d22c0 Add tests for GPUDevice.adapterInfo (#4023)
 - 8a781f Compat: skip 'cube-array' validation tests. (#4032)
 - 8a8020 Test non-filterable textures can't be used with filtering sampler. (#4031)
 - d2bd87 Update webgpu/types to 0.1.50 (#4029)
 - e4718b Don't test texture_depth_xxx with linear (#4028)
 - f2e2ad Fix fragment shader subgroup builtin io test (#4024)
 - 832826 Re-enable linear with comparisons. (#4026)
 - da475e Fix readTextureToTexelViews to handle all types of formats and viewDimensions (#4025)

Created with './tools/run cts roll'

Change-Id: Ic91c1a44ef7802246cf4692a0124c926bad638e6
Cq-Include-Trybots: luci.chromium.try:android-dawn-arm-rel,android-dawn-arm64-rel,dawn-try-linux-x64-intel-uhd770-rel,dawn-try-mac-amd-exp,dawn-try-mac-arm64-m2-exp,dawn-try-mac-intel-exp,dawn-try-win-x64-intel-uhd770-rel,dawn-try-win10-x86-rel,linux-dawn-nvidia-1660-exp-rel,linux-dawn-rel,mac-arm64-dawn-rel,mac-dawn-rel,win-dawn-rel
Include-Ci-Only-Tests: true
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/214876
Auto-Submit: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: James Price <jrprice@google.com>
Commit-Queue: James Price <jrprice@google.com>
6 files changed
tree: 253053a14454575011e9660831d81f7ec7e0352f
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-tidy
  17. .git-blame-ignore-revs
  18. .gitattributes
  19. .gitignore
  20. .gitmodules
  21. .gn
  22. AUTHORS
  23. BUILD.bazel
  24. BUILD.gn
  25. CMakeLists.txt
  26. CMakeSettings.json
  27. CODE_OF_CONDUCT.md
  28. codereview.settings
  29. CONTRIBUTING.md
  30. CPPLINT.cfg
  31. DEPS
  32. DIR_METADATA
  33. go.mod
  34. go.sum
  35. go_presubmit_support.py
  36. LICENSE
  37. OWNERS
  38. PRESUBMIT.py
  39. README.chromium
  40. README.md
  41. WATCHLISTS
  42. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.