commit | 22fc5cd5bf634ecaf217d72f8c9dc33e5a1db50b | [log] [tgz] |
---|---|---|
author | Ryan Harrison <rharrison@chromium.org> | Fri Nov 15 22:10:17 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Nov 15 22:10:17 2024 +0000 |
tree | 253053a14454575011e9660831d81f7ec7e0352f | |
parent | dcca7d2859fc692222dc070d3225215f946d999f [diff] |
Roll third_party/webgpu-cts/ 8690defa7..3dbe9f32c (13 commits) Regenerated: - expectations.txt - compat-expectations.txt - ts_sources.txt - test_list.txt - resource_files.txt - webtest .html files https://chromium.googlesource.com/external/github.com/gpuweb/cts/+log/8690defa74b6..3dbe9f32cfe1 - 3dbe9f Expand textureStorage tests (#4039) - ddc592 Add Stages and ExternalTexture to textureDimension tests (#4037) - 8d0aa8 test textureNumLevels/Layers/Samples with stages (#4036) - b9f32f Fragment subgroup_size test: Don't use broadcasting (#4035) - 447b66 Assert GPUAdapterInfo instances (#4034) - 0d22c0 Add tests for GPUDevice.adapterInfo (#4023) - 8a781f Compat: skip 'cube-array' validation tests. (#4032) - 8a8020 Test non-filterable textures can't be used with filtering sampler. (#4031) - d2bd87 Update webgpu/types to 0.1.50 (#4029) - e4718b Don't test texture_depth_xxx with linear (#4028) - f2e2ad Fix fragment shader subgroup builtin io test (#4024) - 832826 Re-enable linear with comparisons. (#4026) - da475e Fix readTextureToTexelViews to handle all types of formats and viewDimensions (#4025) Created with './tools/run cts roll' Change-Id: Ic91c1a44ef7802246cf4692a0124c926bad638e6 Cq-Include-Trybots: luci.chromium.try:android-dawn-arm-rel,android-dawn-arm64-rel,dawn-try-linux-x64-intel-uhd770-rel,dawn-try-mac-amd-exp,dawn-try-mac-arm64-m2-exp,dawn-try-mac-intel-exp,dawn-try-win-x64-intel-uhd770-rel,dawn-try-win10-x86-rel,linux-dawn-nvidia-1660-exp-rel,linux-dawn-rel,mac-arm64-dawn-rel,mac-dawn-rel,win-dawn-rel Include-Ci-Only-Tests: true Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/214876 Auto-Submit: Ryan Harrison <rharrison@chromium.org> Reviewed-by: James Price <jrprice@google.com> Commit-Queue: James Price <jrprice@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.