| // Copyright 2018 The NXT Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include <array> |
| #include <cmath> |
| |
| #include "tests/NXTTest.h" |
| |
| #include "common/Assert.h" |
| #include "common/Constants.h" |
| #include "utils/NXTHelpers.h" |
| |
| constexpr static unsigned int kRTSize = 64; |
| |
| namespace { |
| struct AddressModeTestCase { |
| nxt::AddressMode mMode; |
| uint8_t mExpected2; |
| uint8_t mExpected3; |
| }; |
| AddressModeTestCase addressModes[] = { |
| { nxt::AddressMode::Repeat, 0, 255, }, |
| { nxt::AddressMode::MirroredRepeat, 255, 0, }, |
| { nxt::AddressMode::ClampToEdge, 255, 255, }, |
| }; |
| } |
| |
| class SamplerTest : public NXTTest { |
| protected: |
| void SetUp() override { |
| NXTTest::SetUp(); |
| mRenderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize); |
| mRenderPass.color.TransitionUsage(nxt::TextureUsageBit::OutputAttachment); |
| |
| mBindGroupLayout = utils::MakeBindGroupLayout( |
| device, { |
| {0, nxt::ShaderStageBit::Fragment, nxt::BindingType::Sampler}, |
| {1, nxt::ShaderStageBit::Fragment, nxt::BindingType::SampledTexture}, |
| }); |
| |
| auto pipelineLayout = utils::MakeBasicPipelineLayout(device, &mBindGroupLayout); |
| |
| auto vsModule = utils::CreateShaderModule(device, nxt::ShaderStage::Vertex, R"( |
| #version 450 |
| void main() { |
| const vec2 pos[6] = vec2[6](vec2(-2.f, -2.f), |
| vec2(-2.f, 2.f), |
| vec2( 2.f, -2.f), |
| vec2(-2.f, 2.f), |
| vec2( 2.f, -2.f), |
| vec2( 2.f, 2.f)); |
| gl_Position = vec4(pos[gl_VertexIndex], 0.f, 1.f); |
| } |
| )"); |
| auto fsModule = utils::CreateShaderModule(device, nxt::ShaderStage::Fragment, R"( |
| #version 450 |
| layout(set = 0, binding = 0) uniform sampler sampler0; |
| layout(set = 0, binding = 1) uniform texture2D texture0; |
| layout(location = 0) out vec4 fragColor; |
| |
| void main() { |
| fragColor = texture(sampler2D(texture0, sampler0), gl_FragCoord.xy / 2.0); |
| } |
| )"); |
| |
| mPipeline = device.CreateRenderPipelineBuilder() |
| .SetColorAttachmentFormat(0, mRenderPass.colorFormat) |
| .SetLayout(pipelineLayout) |
| .SetStage(nxt::ShaderStage::Vertex, vsModule, "main") |
| .SetStage(nxt::ShaderStage::Fragment, fsModule, "main") |
| .GetResult(); |
| |
| auto texture = device.CreateTextureBuilder() |
| .SetDimension(nxt::TextureDimension::e2D) |
| .SetExtent(2, 2, 1) |
| .SetFormat(nxt::TextureFormat::R8G8B8A8Unorm) |
| .SetMipLevels(1) |
| .SetAllowedUsage(nxt::TextureUsageBit::TransferDst | nxt::TextureUsageBit::Sampled) |
| .GetResult(); |
| |
| // Create a 2x2 checkerboard texture, with black in the top left and bottom right corners. |
| const uint32_t rowPixels = kTextureRowPitchAlignment / sizeof(RGBA8); |
| RGBA8 data[rowPixels * 2]; |
| RGBA8 black(0, 0, 0, 255); |
| RGBA8 white(255, 255, 255, 255); |
| data[0] = data[rowPixels + 1] = black; |
| data[1] = data[rowPixels] = white; |
| |
| nxt::Buffer stagingBuffer = utils::CreateFrozenBufferFromData(device, data, sizeof(data), nxt::BufferUsageBit::TransferSrc); |
| nxt::CommandBuffer copy = device.CreateCommandBufferBuilder() |
| .TransitionTextureUsage(texture, nxt::TextureUsageBit::TransferDst) |
| .CopyBufferToTexture(stagingBuffer, 0, 256, texture, 0, 0, 0, 2, 2, 1, 0) |
| .GetResult(); |
| |
| queue.Submit(1, ©); |
| texture.FreezeUsage(nxt::TextureUsageBit::Sampled); |
| mTextureView = texture.CreateTextureViewBuilder().GetResult(); |
| } |
| |
| void TestAddressModes(AddressModeTestCase u, AddressModeTestCase v, AddressModeTestCase w) { |
| nxt::Sampler sampler; |
| { |
| nxt::SamplerDescriptor descriptor; |
| descriptor.minFilter = nxt::FilterMode::Nearest; |
| descriptor.magFilter = nxt::FilterMode::Nearest; |
| descriptor.mipmapFilter = nxt::FilterMode::Nearest; |
| descriptor.addressModeU = u.mMode; |
| descriptor.addressModeV = v.mMode; |
| descriptor.addressModeW = w.mMode; |
| sampler = device.CreateSampler(&descriptor); |
| } |
| |
| auto bindGroup = device.CreateBindGroupBuilder() |
| .SetLayout(mBindGroupLayout) |
| .SetUsage(nxt::BindGroupUsage::Frozen) |
| .SetSamplers(0, 1, &sampler) |
| .SetTextureViews(1, 1, &mTextureView) |
| .GetResult(); |
| |
| nxt::CommandBuffer commands = device.CreateCommandBufferBuilder() |
| .BeginRenderPass(mRenderPass.renderPassInfo) |
| .SetRenderPipeline(mPipeline) |
| .SetBindGroup(0, bindGroup) |
| .DrawArrays(6, 1, 0, 0) |
| .EndRenderPass() |
| .GetResult(); |
| |
| queue.Submit(1, &commands); |
| |
| RGBA8 expectedU2(u.mExpected2, u.mExpected2, u.mExpected2, 255); |
| RGBA8 expectedU3(u.mExpected3, u.mExpected3, u.mExpected3, 255); |
| RGBA8 expectedV2(v.mExpected2, v.mExpected2, v.mExpected2, 255); |
| RGBA8 expectedV3(v.mExpected3, v.mExpected3, v.mExpected3, 255); |
| RGBA8 black(0, 0, 0, 255); |
| RGBA8 white(255, 255, 255, 255); |
| EXPECT_PIXEL_RGBA8_EQ(black, mRenderPass.color, 0, 0); |
| EXPECT_PIXEL_RGBA8_EQ(white, mRenderPass.color, 0, 1); |
| EXPECT_PIXEL_RGBA8_EQ(white, mRenderPass.color, 1, 0); |
| EXPECT_PIXEL_RGBA8_EQ(black, mRenderPass.color, 1, 1); |
| EXPECT_PIXEL_RGBA8_EQ(expectedU2, mRenderPass.color, 2, 0); |
| EXPECT_PIXEL_RGBA8_EQ(expectedU3, mRenderPass.color, 3, 0); |
| EXPECT_PIXEL_RGBA8_EQ(expectedV2, mRenderPass.color, 0, 2); |
| EXPECT_PIXEL_RGBA8_EQ(expectedV3, mRenderPass.color, 0, 3); |
| // TODO: add tests for W address mode, once NXT supports 3D textures |
| } |
| |
| utils::BasicRenderPass mRenderPass; |
| nxt::BindGroupLayout mBindGroupLayout; |
| nxt::RenderPipeline mPipeline; |
| nxt::TextureView mTextureView; |
| }; |
| |
| // Test drawing a rect with a checkerboard texture with different address modes. |
| TEST_P(SamplerTest, AddressMode) { |
| for (auto u : addressModes) { |
| for (auto v : addressModes) { |
| for (auto w : addressModes) { |
| TestAddressModes(u, v, w); |
| } |
| } |
| } |
| } |
| |
| NXT_INSTANTIATE_TEST(SamplerTest, D3D12Backend, MetalBackend, OpenGLBackend, VulkanBackend) |