commit | 236295367f2e20a213d0b80f06d8b32175e54731 | [log] [tgz] |
---|---|---|
author | Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com> | Wed Jun 12 08:11:11 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Jun 12 08:11:11 2024 +0000 |
tree | 4e0df5e9eac1e3f20a8fade9bdc2d6c0bd6bb286 | |
parent | 6a805cf8a5fb026771fd88ebf90135e69a11fd9c [diff] |
Roll DirectX Shader Compiler from 0b9acdb75e17 to a44c88e2b803 (4 revisions) https://chromium.googlesource.com/external/github.com/microsoft/DirectXShaderCompiler.git/+log/0b9acdb75e17..a44c88e2b803 2024-06-12 zhengxingli@microsoft.com Emulate TrackingVH using WeakVH (#6662) 2024-06-11 amaiorano@google.com Fix instcombine overflow check inserting inst at wrong place (#6679) 2024-06-11 amaiorano@google.com Revert "Fix RemoveUnstructuredLoopExits when an exiting edge jumps out multiple levels of loops. (#6668)" (#6685) 2024-06-11 chouinard@google.com Fix another UAF in SimplifyCFG (#6680) If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/directx-shader-compiler-dawn Please CC senorblanco@google.com,webgpu-developers@google.com on the revert to ensure that a human is aware of the problem. To file a bug in DirectX Shader Compiler: https://github.com/microsoft/DirectXShaderCompiler/issues/new/choose To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry To report a problem with the AutoRoller itself, please file a bug: https://issues.skia.org/issues/new?component=1389291&template=1850622 Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md Bug: None Tbr: senorblanco@google.com Change-Id: I2f0b806e2f9f368fadbad7cf282fe11367b73101 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/192928 Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com> Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.