| commit | 8479f3bde40017fc12d57bd88ffd6c9d78e34011 | [log] [tgz] |
|---|---|---|
| author | Jim Blackler <jimblackler@google.com> | Tue Jun 17 03:33:21 2025 -0700 |
| committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Jun 17 03:33:21 2025 -0700 |
| tree | b32221f18d3bb860ceac2c0a61c9f4060d0a90ac | |
| parent | 40af037cb23e7fd601cf91af0c5e62574fbb1aa4 [diff] |
Kotlin: Correctly construct default=zero member structures Equivalent to handling marked _wgpu_STRUCT_ZERO_INIT in the C headers. Test: StructuresTest Bug: 414795549 Change-Id: I39891bcfeb17fdb0446352662e056dff5beabc24 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/247134 Commit-Queue: Jim Blackler <jimblackler@google.com> Reviewed-by: Loko Kung <lokokung@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.