#version 310 es | |
precision highp float; | |
struct frexp_result_f32_1 { | |
float fract; | |
int exp; | |
}; | |
layout(location = 0) out vec4 value; | |
struct frexp_result_f32 { | |
float f; | |
}; | |
frexp_result_f32 a = frexp_result_f32(0.0f); | |
frexp_result_f32_1 b = frexp_result_f32_1(0.5f, 1); | |
vec4 tint_symbol() { | |
return vec4(a.f, b.fract, 0.0f, 0.0f); | |
} | |
void main() { | |
vec4 inner_result = tint_symbol(); | |
value = inner_result; | |
return; | |
} |