| #include <metal_stdlib> |
| |
| using namespace metal; |
| |
| template<typename T, size_t N> |
| struct tint_array { |
| const constant T& operator[](size_t i) const constant { return elements[i]; } |
| device T& operator[](size_t i) device { return elements[i]; } |
| const device T& operator[](size_t i) const device { return elements[i]; } |
| thread T& operator[](size_t i) thread { return elements[i]; } |
| const thread T& operator[](size_t i) const thread { return elements[i]; } |
| threadgroup T& operator[](size_t i) threadgroup { return elements[i]; } |
| const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; } |
| T elements[N]; |
| }; |
| |
| struct Uniforms_tint_packed_vec3 { |
| /* 0x0000 */ uint numTriangles; |
| /* 0x0004 */ uint gridSize; |
| /* 0x0008 */ uint pad1; |
| /* 0x000c */ uint pad2; |
| /* 0x0010 */ packed_float3 bbMin; |
| /* 0x001c */ tint_array<int8_t, 4> tint_pad; |
| /* 0x0020 */ packed_float3 bbMax; |
| /* 0x002c */ tint_array<int8_t, 4> tint_pad_1; |
| }; |
| |
| uint3 tint_ftou(float3 v) { |
| return select(uint3(4294967295u), select(uint3(v), uint3(0u), (v < float3(0.0f))), (v < float3(4294967040.0f))); |
| } |
| |
| struct Uniforms { |
| uint numTriangles; |
| uint gridSize; |
| uint pad1; |
| uint pad2; |
| float3 bbMin; |
| float3 bbMax; |
| }; |
| |
| struct Dbg { |
| /* 0x0000 */ atomic_uint offsetCounter; |
| /* 0x0004 */ uint pad0; |
| /* 0x0008 */ uint pad1; |
| /* 0x000c */ uint pad2; |
| /* 0x0010 */ uint value0; |
| /* 0x0014 */ uint value1; |
| /* 0x0018 */ uint value2; |
| /* 0x001c */ uint value3; |
| /* 0x0020 */ float value_f32_0; |
| /* 0x0024 */ float value_f32_1; |
| /* 0x0028 */ float value_f32_2; |
| /* 0x002c */ float value_f32_3; |
| }; |
| |
| struct F32s { |
| /* 0x0000 */ tint_array<float, 1> values; |
| }; |
| |
| struct U32s { |
| /* 0x0000 */ tint_array<uint, 1> values; |
| }; |
| |
| struct I32s { |
| tint_array<int, 1> values; |
| }; |
| |
| struct AU32s { |
| /* 0x0000 */ tint_array<atomic_uint, 1> values; |
| }; |
| |
| struct AI32s { |
| /* 0x0000 */ tint_array<atomic_int, 1> values; |
| }; |
| |
| float3 toVoxelPos(float3 position, const constant Uniforms_tint_packed_vec3* const tint_symbol_1) { |
| float3 bbMin = float3((*(tint_symbol_1)).bbMin[0], (*(tint_symbol_1)).bbMin[1], (*(tint_symbol_1)).bbMin[2]); |
| float3 bbMax = float3((*(tint_symbol_1)).bbMax[0], (*(tint_symbol_1)).bbMax[1], (*(tint_symbol_1)).bbMax[2]); |
| float3 bbSize = (bbMax - bbMin); |
| float cubeSize = fmax(fmax(bbSize[0], bbSize[1]), bbSize[2]); |
| float gridSize = float((*(tint_symbol_1)).gridSize); |
| float gx = ((gridSize * (position[0] - (*(tint_symbol_1)).bbMin[0])) / cubeSize); |
| float gy = ((gridSize * (position[1] - (*(tint_symbol_1)).bbMin[1])) / cubeSize); |
| float gz = ((gridSize * (position[2] - (*(tint_symbol_1)).bbMin[2])) / cubeSize); |
| return float3(gx, gy, gz); |
| } |
| |
| uint toIndex1D(uint gridSize, float3 voxelPos) { |
| uint3 icoord = tint_ftou(voxelPos); |
| return ((icoord[0] + (gridSize * icoord[1])) + ((gridSize * gridSize) * icoord[2])); |
| } |
| |
| uint tint_div(uint lhs, uint rhs) { |
| return (lhs / select(rhs, 1u, (rhs == 0u))); |
| } |
| |
| uint tint_mod(uint lhs, uint rhs) { |
| return (lhs % select(rhs, 1u, (rhs == 0u))); |
| } |
| |
| uint3 toIndex3D(uint gridSize, uint index) { |
| uint z = tint_div(index, (gridSize * gridSize)); |
| uint y = tint_div((index - ((gridSize * gridSize) * z)), gridSize); |
| uint x = tint_mod(index, gridSize); |
| return uint3(x, y, z); |
| } |
| |
| float3 loadPosition(uint vertexIndex, device F32s* const tint_symbol_2) { |
| float3 position = float3((*(tint_symbol_2)).values[((3u * vertexIndex) + 0u)], (*(tint_symbol_2)).values[((3u * vertexIndex) + 1u)], (*(tint_symbol_2)).values[((3u * vertexIndex) + 2u)]); |
| return position; |
| } |
| |
| void doIgnore(const constant Uniforms_tint_packed_vec3* const tint_symbol_3, device Dbg* const tint_symbol_4, device AU32s* const tint_symbol_5, device U32s* const tint_symbol_6, device F32s* const tint_symbol_7, device AI32s* const tint_symbol_8) { |
| uint g42 = (*(tint_symbol_3)).numTriangles; |
| uint kj6 = (*(tint_symbol_4)).value1; |
| uint b53 = atomic_load_explicit(&((*(tint_symbol_5)).values[0]), memory_order_relaxed); |
| uint rwg = (*(tint_symbol_6)).values[0]; |
| float rb5 = (*(tint_symbol_7)).values[0]; |
| int g55 = atomic_load_explicit(&((*(tint_symbol_8)).values[0]), memory_order_relaxed); |
| } |
| |
| void main_count_inner(uint3 GlobalInvocationID, const constant Uniforms_tint_packed_vec3* const tint_symbol_9, device Dbg* const tint_symbol_10, device AU32s* const tint_symbol_11, device U32s* const tint_symbol_12, device F32s* const tint_symbol_13, device AI32s* const tint_symbol_14) { |
| uint triangleIndex = GlobalInvocationID[0]; |
| if ((triangleIndex >= (*(tint_symbol_9)).numTriangles)) { |
| return; |
| } |
| doIgnore(tint_symbol_9, tint_symbol_10, tint_symbol_11, tint_symbol_12, tint_symbol_13, tint_symbol_14); |
| uint i0 = (*(tint_symbol_12)).values[((3u * triangleIndex) + 0u)]; |
| uint i1 = (*(tint_symbol_12)).values[((3u * triangleIndex) + 1u)]; |
| uint i2 = (*(tint_symbol_12)).values[((3u * triangleIndex) + 2u)]; |
| float3 p0 = loadPosition(i0, tint_symbol_13); |
| float3 p1 = loadPosition(i1, tint_symbol_13); |
| float3 p2 = loadPosition(i2, tint_symbol_13); |
| float3 center = (((p0 + p1) + p2) / 3.0f); |
| float3 voxelPos = toVoxelPos(center, tint_symbol_9); |
| uint voxelIndex = toIndex1D((*(tint_symbol_9)).gridSize, voxelPos); |
| uint acefg = atomic_fetch_add_explicit(&((*(tint_symbol_11)).values[voxelIndex]), 1u, memory_order_relaxed); |
| if ((triangleIndex == 0u)) { |
| (*(tint_symbol_10)).value0 = (*(tint_symbol_9)).gridSize; |
| (*(tint_symbol_10)).value_f32_0 = center[0]; |
| (*(tint_symbol_10)).value_f32_1 = center[1]; |
| (*(tint_symbol_10)).value_f32_2 = center[2]; |
| } |
| } |
| |
| kernel void main_count(const constant Uniforms_tint_packed_vec3* tint_symbol_15 [[buffer(0)]], device Dbg* tint_symbol_16 [[buffer(1)]], device AU32s* tint_symbol_17 [[buffer(2)]], device U32s* tint_symbol_18 [[buffer(3)]], device F32s* tint_symbol_19 [[buffer(4)]], device AI32s* tint_symbol_20 [[buffer(5)]], uint3 GlobalInvocationID [[thread_position_in_grid]]) { |
| main_count_inner(GlobalInvocationID, tint_symbol_15, tint_symbol_16, tint_symbol_17, tint_symbol_18, tint_symbol_19, tint_symbol_20); |
| return; |
| } |
| |
| void main_create_lut_inner(uint3 GlobalInvocationID, const constant Uniforms_tint_packed_vec3* const tint_symbol_21, device Dbg* const tint_symbol_22, device AU32s* const tint_symbol_23, device U32s* const tint_symbol_24, device F32s* const tint_symbol_25, device AI32s* const tint_symbol_26) { |
| uint voxelIndex = GlobalInvocationID[0]; |
| doIgnore(tint_symbol_21, tint_symbol_22, tint_symbol_23, tint_symbol_24, tint_symbol_25, tint_symbol_26); |
| uint maxVoxels = (((*(tint_symbol_21)).gridSize * (*(tint_symbol_21)).gridSize) * (*(tint_symbol_21)).gridSize); |
| if ((voxelIndex >= maxVoxels)) { |
| return; |
| } |
| uint numTriangles = atomic_load_explicit(&((*(tint_symbol_23)).values[voxelIndex]), memory_order_relaxed); |
| int offset = -1; |
| if ((numTriangles > 0u)) { |
| uint const tint_symbol = atomic_fetch_add_explicit(&((*(tint_symbol_22)).offsetCounter), numTriangles, memory_order_relaxed); |
| offset = int(tint_symbol); |
| } |
| atomic_store_explicit(&((*(tint_symbol_26)).values[voxelIndex]), offset, memory_order_relaxed); |
| } |
| |
| kernel void main_create_lut(const constant Uniforms_tint_packed_vec3* tint_symbol_27 [[buffer(0)]], device Dbg* tint_symbol_28 [[buffer(1)]], device AU32s* tint_symbol_29 [[buffer(2)]], device U32s* tint_symbol_30 [[buffer(3)]], device F32s* tint_symbol_31 [[buffer(4)]], device AI32s* tint_symbol_32 [[buffer(5)]], uint3 GlobalInvocationID [[thread_position_in_grid]]) { |
| main_create_lut_inner(GlobalInvocationID, tint_symbol_27, tint_symbol_28, tint_symbol_29, tint_symbol_30, tint_symbol_31, tint_symbol_32); |
| return; |
| } |
| |
| void main_sort_triangles_inner(uint3 GlobalInvocationID, const constant Uniforms_tint_packed_vec3* const tint_symbol_33, device Dbg* const tint_symbol_34, device AU32s* const tint_symbol_35, device U32s* const tint_symbol_36, device F32s* const tint_symbol_37, device AI32s* const tint_symbol_38) { |
| uint triangleIndex = GlobalInvocationID[0]; |
| doIgnore(tint_symbol_33, tint_symbol_34, tint_symbol_35, tint_symbol_36, tint_symbol_37, tint_symbol_38); |
| if ((triangleIndex >= (*(tint_symbol_33)).numTriangles)) { |
| return; |
| } |
| uint i0 = (*(tint_symbol_36)).values[((3u * triangleIndex) + 0u)]; |
| uint i1 = (*(tint_symbol_36)).values[((3u * triangleIndex) + 1u)]; |
| uint i2 = (*(tint_symbol_36)).values[((3u * triangleIndex) + 2u)]; |
| float3 p0 = loadPosition(i0, tint_symbol_37); |
| float3 p1 = loadPosition(i1, tint_symbol_37); |
| float3 p2 = loadPosition(i2, tint_symbol_37); |
| float3 center = (((p0 + p1) + p2) / 3.0f); |
| float3 voxelPos = toVoxelPos(center, tint_symbol_33); |
| uint voxelIndex = toIndex1D((*(tint_symbol_33)).gridSize, voxelPos); |
| int triangleOffset = atomic_fetch_add_explicit(&((*(tint_symbol_38)).values[voxelIndex]), 1, memory_order_relaxed); |
| } |
| |
| kernel void main_sort_triangles(const constant Uniforms_tint_packed_vec3* tint_symbol_39 [[buffer(0)]], device Dbg* tint_symbol_40 [[buffer(1)]], device AU32s* tint_symbol_41 [[buffer(2)]], device U32s* tint_symbol_42 [[buffer(3)]], device F32s* tint_symbol_43 [[buffer(4)]], device AI32s* tint_symbol_44 [[buffer(5)]], uint3 GlobalInvocationID [[thread_position_in_grid]]) { |
| main_sort_triangles_inner(GlobalInvocationID, tint_symbol_39, tint_symbol_40, tint_symbol_41, tint_symbol_42, tint_symbol_43, tint_symbol_44); |
| return; |
| } |
| |