#version 310 es | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void unused_entry_point() { | |
return; | |
} | |
void X(vec2 a, vec2 b) { | |
} | |
vec2 Y() { | |
return vec2(0.0f); | |
} | |
void f() { | |
vec2 v = vec2(0.0f, 0.0f); | |
X(vec2(0.0f), v); | |
vec2 tint_symbol = vec2(0.0f); | |
vec2 tint_symbol_1 = Y(); | |
X(tint_symbol, tint_symbol_1); | |
} | |