#version 310 es | |
float x_200(inout vec2 x_201) { | |
float x_212 = x_201.x; | |
return x_212; | |
} | |
void main_1() { | |
vec2 x_11 = vec2(0.0f, 0.0f); | |
float x_12 = x_200(x_11); | |
return; | |
} | |
void tint_symbol() { | |
main_1(); | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
tint_symbol(); | |
return; | |
} |