| static uint3 gl_GlobalInvocationID = uint3(0u, 0u, 0u); |
| RWByteAddressBuffer resultMatrix : register(u2); |
| ByteAddressBuffer firstMatrix : register(t0); |
| ByteAddressBuffer secondMatrix : register(t1); |
| cbuffer cbuffer_x_46 : register(b3) { |
| uint4 x_46[1]; |
| }; |
| |
| float binaryOperation_f1_f1_(inout float a, inout float b) { |
| float x_26 = 0.0f; |
| if ((b == 0.0f)) { |
| return 1.0f; |
| } |
| const float x_21 = b; |
| if (!((round((x_21 - (2.0f * floor((x_21 / 2.0f))))) == 1.0f))) { |
| x_26 = pow(abs(a), b); |
| } else { |
| x_26 = (float(sign(a)) * pow(abs(a), b)); |
| } |
| const float x_41 = x_26; |
| return x_41; |
| } |
| |
| void main_1() { |
| int index = 0; |
| int a_1 = 0; |
| float param = 0.0f; |
| float param_1 = 0.0f; |
| index = asint(gl_GlobalInvocationID.x); |
| a_1 = -10; |
| const int x_63 = index; |
| param = -4.0f; |
| param_1 = -3.0f; |
| const float x_68 = binaryOperation_f1_f1_(param, param_1); |
| resultMatrix.Store((4u * uint(x_63)), asuint(x_68)); |
| return; |
| } |
| |
| struct tint_symbol_1 { |
| uint3 gl_GlobalInvocationID_param : SV_DispatchThreadID; |
| }; |
| |
| void main_inner(uint3 gl_GlobalInvocationID_param) { |
| gl_GlobalInvocationID = gl_GlobalInvocationID_param; |
| main_1(); |
| } |
| |
| [numthreads(1, 1, 1)] |
| void main(tint_symbol_1 tint_symbol) { |
| main_inner(tint_symbol.gl_GlobalInvocationID_param); |
| return; |
| } |