blob: 6a0bbe3aa0089f99f912adb9f8d4c1d659cc145f [file] [log] [blame]
SKIP: FAILED
int tint_dot4I8Packed(uint param_0, uint param_1) {
int accumulator = 0;
return dot4add_i8packed(param_0, param_1, accumulator);
}
RWByteAddressBuffer prevent_dce : register(u0, space2);
void dot4I8Packed_881e62() {
uint arg_0 = 1u;
uint arg_1 = 1u;
int res = tint_dot4I8Packed(arg_0, arg_1);
prevent_dce.Store(0u, asuint(res));
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
dot4I8Packed_881e62();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
dot4I8Packed_881e62();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
dot4I8Packed_881e62();
return;
}
DXC validation failure:
warning: DXIL.dll not found. Resulting DXIL will not be signed for use in release environments.
error: validation errors
shader.hlsl:3:10: error: Opcode Dot4AddI8Packed not valid in shader model vs_6_0.
note: at '%2 = call i32 @dx.op.dot4AddPacked.i32(i32 163, i32 0, i32 1, i32 1)' in block '#0' of function 'vertex_main'.
Validation failed.
warning: DXIL.dll not found. Resulting DXIL will not be signed for use in release environments.
error: validation errors
shader.hlsl:3:10: error: Opcode Dot4AddI8Packed not valid in shader model ps_6_0.
note: at '%2 = call i32 @dx.op.dot4AddPacked.i32(i32 163, i32 0, i32 1, i32 1)' in block '#0' of function 'fragment_main'.
Validation failed.
warning: DXIL.dll not found. Resulting DXIL will not be signed for use in release environments.
error: validation errors
shader.hlsl:3:10: error: Opcode Dot4AddI8Packed not valid in shader model cs_6_0.
note: at '%2 = call i32 @dx.op.dot4AddPacked.i32(i32 163, i32 0, i32 1, i32 1)' in block '#0' of function 'compute_main'.
Validation failed.