blob: 468045283112599a498c44d1d4b06cb598a6a6d8 [file] [log] [blame]
Texture2D arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
RWByteAddressBuffer prevent_dce : register(u0, space2);
void textureSample_38bbb9() {
float2 arg_2 = (1.0f).xx;
float res = arg_0.Sample(arg_1, arg_2).x;
prevent_dce.Store(0u, asuint(res));
}
void fragment_main() {
textureSample_38bbb9();
return;
}