blob: fd4b3fe37d871f2e4def0644a00db24b2b124adf [file] [log] [blame]
#version 310 es
precision highp float;
uniform highp sampler2D arg_0_arg_1;
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
vec4 inner;
} prevent_dce;
void textureSample_85c4ba() {
vec2 arg_2 = vec2(1.0f);
vec4 res = textureOffset(arg_0_arg_1, arg_2, ivec2(1));
prevent_dce.inner = res;
}
void fragment_main() {
textureSample_85c4ba();
}
void main() {
fragment_main();
return;
}