blob: 80362dac41330767227920cfdad15a6a1d98940e [file] [log] [blame]
#version 310 es
precision highp float;
uniform highp samplerCubeShadow arg_0_arg_1;
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
float inner;
} prevent_dce;
void textureSample_ea7030() {
vec3 arg_2 = vec3(1.0f);
float res = texture(arg_0_arg_1, vec4(arg_2, 0.0f));
prevent_dce.inner = res;
}
void fragment_main() {
textureSample_ea7030();
}
void main() {
fragment_main();
return;
}