| vector<float16_t, 3> tint_trunc(vector<float16_t, 3> param_0) { |
| return param_0 < 0 ? ceil(param_0) : floor(param_0); |
| } |
| |
| RWByteAddressBuffer prevent_dce : register(u0, space2); |
| |
| void trunc_103ab8() { |
| vector<float16_t, 3> arg_0 = (float16_t(1.5h)).xxx; |
| vector<float16_t, 3> res = tint_trunc(arg_0); |
| prevent_dce.Store<vector<float16_t, 3> >(0u, res); |
| } |
| |
| struct tint_symbol { |
| float4 value : SV_Position; |
| }; |
| |
| float4 vertex_main_inner() { |
| trunc_103ab8(); |
| return (0.0f).xxxx; |
| } |
| |
| tint_symbol vertex_main() { |
| const float4 inner_result = vertex_main_inner(); |
| tint_symbol wrapper_result = (tint_symbol)0; |
| wrapper_result.value = inner_result; |
| return wrapper_result; |
| } |
| |
| void fragment_main() { |
| trunc_103ab8(); |
| return; |
| } |
| |
| [numthreads(1, 1, 1)] |
| void compute_main() { |
| trunc_103ab8(); |
| return; |
| } |